Raap -> RE: Distant Worlds: Shadows (12/14/2012 8:44:14 PM)
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Well, that logic might be simple, sensible and easily doable programming-wise, but it doesn't take into account any of the number of things that could happen in the actual game. For instance, what if some of the ships get really low on fuel just waiting for the rest of the ships that are off refueling? So maybe then it sends those ships to refuel, only to have the ones you were initially waiting for jump in and having to wait themselves. Could quickly turn into a 'never-finished-preparing' situation, if the distance to the nearest refueling point was long enough. Same if some of the ships happened to come upon combat and be damaged, and probably other things as well. Anyway, I'm not saying it's impossible to solve, just pointing out that things are rarely as easy as they seem. I'm quite sure they must have spent a few frustrating hours trying different approaches with varying amounts of luck. I've played quite a few 4x games, and frankly, all of the ones using a 'limited ship resource' system like fuel/energy/whatever tend to have either this or some variation of this problem, especially as it concerns the AI.
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