RE: Distant Worlds: Shadows (Full Version)

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dawilko -> RE: Distant Worlds: Shadows (1/10/2013 12:25:53 AM)

Any further updates Erik?




PS Pita -> RE: Distant Worlds: Shadows (1/13/2013 5:28:06 PM)

Just wondering if I'll need to purchase DW Legends in order to install shadows or is it going to be stand alone. I have up to Shakturi.
And how much better does the former make DW as far as what it has to add to the game.




martok -> RE: Distant Worlds: Shadows (1/13/2013 6:41:13 PM)

quote:

ORIGINAL: PS Pita

Just wondering if I'll need to purchase DW Legends in order to install shadows or is it going to be stand alone. I have up to Shakturi.

Erik stated (I think it was earlier in this thread) that Legends will be needed to install/play Shadows.





quote:

ORIGINAL: PS Pita

And how much better does the former make DW as far as what it has to add to the game.

Most folks here -- including myself -- will tell you they can't imagine playing DW anymore without both expansions (RotS and Legends). It really adds a lot to the game. [8D]





ehsumrell1 -> RE: Distant Worlds: Shadows (1/13/2013 8:35:21 PM)

Martok is correct on both accounts! [:)]




tjhkkr -> RE: Distant Worlds: Shadows (1/15/2013 3:07:56 AM)

Is there now a 'Shadows' entrance into this Forum... I have not been able to find one, so I presume no...
But, I do miss things periodically.[:)]




ASHBERY76 -> RE: Distant Worlds: Shadows (1/17/2013 8:46:09 PM)


quote:

ORIGINAL: dawilko

Any further updates Erik?



This...




necaradan666 -> RE: Distant Worlds: Shadows (1/18/2013 9:00:03 PM)

I'd go so far as to say I probably wouldn't have enjoyed playing DW if I was an early adopter and didn't buy the whole package for my first game, the expansions add many things that make the game more playable




Bingeling -> RE: Distant Worlds: Shadows (1/18/2013 9:13:59 PM)

Original DW was an OK investment. I played enough at first to warrant a buy, and returned to play even more. Memories are hazy, and I guess patches improved things. I also arrived a few months after release.

ROTS was a good improvement. Things like the tech tree are basic improvements. It is also hard to remember what vanilla was like after playing ROTS quite a lot.

Legends are also good, but contains a few things I rather be without (characters and wonders). Rail guns are also not properly integrated in the game, see recent complaint about fleeing on light armor damage. On the character front, redoing the intelligence agents was an improvement, though. 4-5 deep cover agents did not increase the challenge back in ROTS.

One "silent" thing I think have increased since ROTS is stability. I still get the odd crash, but not at the same frequency. All the little "fixed a crash..." adds up.




necaradan666 -> RE: Distant Worlds: Shadows (1/19/2013 2:29:59 AM)

I got to that opinion by looking at the feature list after a couple games to see what came in each expansion, when I realised all my favourite features and story bits would be gone, when the characters and interface updates would not have been there I wonder what would have been left hah




Vedric -> RE: Distant Worlds: Shadows (1/20/2013 9:28:04 AM)

Will there be a package deal including the game and all expansions available?




AtlantisRisen -> RE: Distant Worlds: Shadows (1/21/2013 2:10:52 AM)


quote:

ORIGINAL: Vedric

Will there be a package deal including the game and all expansions available?


It was just on sale until January 13th...I think you missed it.




Cruis.In -> RE: Distant Worlds: Shadows (1/22/2013 1:40:08 PM)

i hope they fix the troop disbandment, disbanding hundreds of troops accross many worlds one at a time is a pain.




tjhkkr -> RE: Distant Worlds: Shadows (1/24/2013 9:38:02 PM)

I do not know if you would want to reveal this?

Any new ships or images (like landing ships) for this new module?




jpwrunyan -> RE: Distant Worlds: Shadows (1/26/2013 10:49:17 PM)

quote:

ORIGINAL: Cruis.In

i hope they fix the troop disbandment, disbanding hundreds of troops accross many worlds one at a time is a pain.


Yes.




Webbco -> RE: Distant Worlds: Shadows (1/31/2013 4:30:12 PM)

One thing I've wanted to see since DW was released is the freedom to discover star systems at my own leisure, a la Imperium Galactica 2. In DW, all stars are visible on the star map at the beginning of a game. I suppose this makes sense due to the level of technology available from the start.

My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?




Antiscamp -> RE: Distant Worlds: Shadows (1/31/2013 5:15:50 PM)


quote:

ORIGINAL: Webbco

My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?


Now that would actually be VERY cool having to discover all sorts of telescope technology and send out unmanned probes and things like that. As I understand it, Shadows is going to take back the starting point of the game further as well and you begin with only one system and are bound to it at the start, something that intrigues me very much.




Spacecadet -> RE: Distant Worlds: Shadows (1/31/2013 11:20:28 PM)


quote:

ORIGINAL: Webbco

One thing I've wanted to see since DW was released is the freedom to discover star systems at my own leisure, a la Imperium Galactica 2. In DW, all stars are visible on the star map at the beginning of a game. I suppose this makes sense due to the level of technology available from the start.

My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?


Not sure I understand this one.

You go out on a clear night and look up and you can see the Stars, no special Tech needed . . .





Wolfe1759 -> RE: Distant Worlds: Shadows (1/31/2013 11:30:57 PM)


quote:

ORIGINAL: Spacecadet


quote:

ORIGINAL: Webbco

One thing I've wanted to see since DW was released is the freedom to discover star systems at my own leisure, a la Imperium Galactica 2. In DW, all stars are visible on the star map at the beginning of a game. I suppose this makes sense due to the level of technology available from the start.

My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?


Not sure I understand this one.

You go out on a clear night and look up and you can see the Stars, no special Tech needed . . .




You are right but there is something fun about the eXploration part of a 4X when you have "fog" obscuring what you can see and particularly where things are until you send someone or something out to find out what is "around the corner".




tjhkkr -> RE: Distant Worlds: Shadows (2/1/2013 3:35:54 AM)

quote:

ORIGINAL: Webbco
One thing I've wanted to see since DW was released is the freedom to discover star systems at my own leisure, a la Imperium Galactica 2. In DW, all stars are visible on the star map at the beginning of a game. I suppose this makes sense due to the level of technology available from the start.
My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?


Would be kind of neat... but WOW, you would need 3 times the number of scouts... which would be cool...




RockKahn -> RE: Distant Worlds: Shadows (2/1/2013 4:08:07 AM)

Imagine your scientists trying to explain to the general population that they can't see any stars, because they haven't been discovered yet.

Citizen: "I don't remember seeing that star before."
Scientist: "We just discovered it yesterday."




Webbco -> RE: Distant Worlds: Shadows (2/1/2013 8:28:27 AM)

I know, it doesnt make a lot of sense in some ways but it would make exploration a lot more fun in my opinion...and its definitely my favourite X of the 4X genre when done well. At the moment, exploration in DW becomes very repetative quite early on in games and I think this would help with that tremendously.




unclean -> RE: Distant Worlds: Shadows (2/1/2013 8:36:24 AM)

I'm just wondering how the game's going to handle having you stuck in one system without things getting really boring.

Hopefully you get attacked by some FTL pirates right off or something.




Sirian -> RE: Distant Worlds: Shadows (2/1/2013 9:03:55 AM)

Somewhere I read you can add Assault Pod components to your ships that can capture enemy ships, this would be interesting.




Antiscamp -> RE: Distant Worlds: Shadows (2/1/2013 1:27:22 PM)


quote:

ORIGINAL: unclean

I'm just wondering how the game's going to handle having you stuck in one system without things getting really boring.

Hopefully you get attacked by some FTL pirates right off or something.


I'm really excited to see what they've come up with in this regard. To me, starting with only one system and being bound to it is really an awesome idea with real good potential. Along with the reformed ground battles, this is the feature I look forward to the most.




Webbco -> RE: Distant Worlds: Shadows (2/1/2013 2:17:21 PM)

If Shadows is supposed to come out Q1, it would be great to have a bit of an update about now....[;)]




Spacecadet -> RE: Distant Worlds: Shadows (2/1/2013 2:37:04 PM)


quote:

ORIGINAL: Wolfe


quote:

ORIGINAL: Spacecadet


quote:

ORIGINAL: Webbco

One thing I've wanted to see since DW was released is the freedom to discover star systems at my own leisure, a la Imperium Galactica 2. In DW, all stars are visible on the star map at the beginning of a game. I suppose this makes sense due to the level of technology available from the start.

My question is whether star systems are discovered "manually" using spacecraft in Shadows or will the method of exploration be the same as before?


Not sure I understand this one.

You go out on a clear night and look up and you can see the Stars, no special Tech needed . . .




You are right but there is something fun about the eXploration part of a 4X when you have "fog" obscuring what you can see and particularly where things are until you send someone or something out to find out what is "around the corner".



Well you pretty much have that now since you don't know what's in a Star system (if anything) until you send an Explorer to check it out.

Also, once you leave the system, you don't know what's going on it (someone else exploring it, Pirates, Mines being built, etc.).

Granted, you don't have a "Blacked" out area on your screen like many games, but I think the pre & post explored system "Fog" is probably handled as well as can be for this type game.


I understand what you're saying, I just don't know that there's anything to do about it.









Bison36 -> RE: Distant Worlds: Shadows (2/2/2013 4:23:19 AM)

The game desperately needs a scalable UI. Something along the lines of a slider bar or a drop down and pick 125%, 150%, 200% increase to UI scale would be most excellent. I'm sure it's a programming nightmare, but it would increase the game's playablitiy and enjoyment immensely by making the text and icons easier to read and frankly see.




Hawawaa -> RE: Distant Worlds: Shadows (2/3/2013 6:40:20 PM)

[sm=bow.gif] We needs it master. Tells us, the pain is too much...

Can't wait to preorder.




AminMaalouf -> RE: Distant Worlds: Shadows (2/5/2013 4:57:05 PM)

I am looking forward the release of Shadows and the great mods that will follow.




HectorOfTroy -> RE: Distant Worlds: Shadows (2/12/2013 5:39:16 AM)

Soon?




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