michaelm75au -> RE: More on LCU Fragments (11/16/2012 11:04:01 AM)
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I think I have found the issue. If the parent portion unloads in one turn, it gets 'lost' and does swap with the biggest fragment. I fixed this earlier in the beta, but the fix apparently only affected Amphib unloading by the looks of it. I have added a similar thing to the normal unload process that 'kills' the parent once its size is 0. This then allows the normal unit swapping to happen. Interestingly, if you loaded the end of turn save, it corrects the error and allows the parent to be swapped. This was probably hiding the issue from me - it was showing unrelated fragments but when I loaded save it was okay.[&:]
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