RE: The Good The Bad & The Indifferent (Full Version)

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ny59giants -> RE: The Good The Bad & The Indifferent (11/10/2016 1:01:25 PM)

Darwin - Can you send in some SC TF (Fletchers and then CL based) to clear the waters before some BBs nuke the base? John loves to do this, so I would return the favor. [;)]




Canoerebel -> RE: The Good The Bad & The Indifferent (11/10/2016 1:15:04 PM)

Four Fletchers go in tonight to try to clear out the enemy merchant shipping.

I probably won't bombard Darwin. My BBs have to stick close to my CVs (big enemy airfields in proximity), and I think I'll always have higher priority missions than bombarding Darwin. Darwin is kind of off the line of travel for every remaining Big Tent/Third Ring mission; bombardments probably aren't worth the risk and expenditures of fuel and ammo.




Andav -> RE: The Good The Bad & The Indifferent (11/10/2016 2:51:34 PM)

quote:

I owe a Forumite (BBFanboy, I think) a thank you for suggesting, weeks ago, alternating attacks at Ambon. I was apprehensive about committing a small tank unit solo, but the tank commander seems to know what to do. He doesn't fling his tanks forward in a suicide run, but stings and then breaks off. The alternating attacks seemed to work very well.


This works well as long as there are very limited anti-tank capabilities. As the Japanese, I used this against the Chinese a lot to break Chungking. If there are AT assets, you might have issues with the Stuarts. The 43 Heavy Infantry get a bit of a boost in AT over the regular IJA squads.

Wa




Canoerebel -> RE: The Good The Bad & The Indifferent (11/10/2016 3:23:56 PM)

12/31/43

An eventful New Year's Eve.

Big Tent: Ambon doesn't fall, but it will tomorrow. Today, 2:1 attack drops forts to one and destroys 47 squads while disabling three (the Allies suffer just four disabled). Unless I'm badly mistaken it'll fall tomorrow. A USN DD TF badly damaged an IJN sub here.

Another USN DD put two TT into an AR over near Denpassar. No sinking sounds heard.

Four RN DD tore into enemy shipping at Darwin, sinking several PB and badly damaging some xAK carrying troops. Later in the day, Death Star strike aircraft hit one merchantmen TF hard, sinking a handful of xAK and SC and destroying about 1k troops.

But John's LBA got in some licks. A large strike at Saumlaki ran afoul of Death Star leaky CAP. Many enemy aircraft were downed, but several xAP and an AM were damaged, with something like 5k troops reported destroyed. Later in the day, a strike of Jills eluded leaky Hellcat CAP and hit the Wessel Island TF south of Saumlaki. I need to check if there's enough troops left to handle Wessel now.

It was a messy, noisy day in Big Tent, but overall very favorable to the Allies.

Third Ring: KB confirmed retiring to Truk. Flying Fish put two TT into Zuiho. Fuel and ammo explosions reported, sinking sounds heard, 37 A6M8 reported as destroyed "on ground." That's a significant development.

Why is KB out here? I'm not sure yet, but I'll watch carefully. The smart money is that she moves to the DEI.

It's terribly helpful to have good info regarding KB's whereabouts. This is due to the PBY base at Satawal Island. I think that somehow John hasn't noticed this base. It's been operational now for six weeks, providing information about his naval operation heartland. Yikes.

[image]local://upfiles/8143/10C21F7E82DA4930A79113B9711ADCC4.jpg[/image]




paullus99 -> RE: The Good The Bad & The Indifferent (11/10/2016 3:45:40 PM)

Wow, he lost another carrier? He's still down to a one-dimensional threat.

He's got to keep all of carriers together, just to have a chance at an even fight at this point....which, of course, opens up all kinds of opportunities for you (which you have been taking advantage of).




Canoerebel -> RE: The Good The Bad & The Indifferent (11/10/2016 4:18:25 PM)

John is working on the New Years Day 1944 turn right now. We resumed the game one year ago, on January 3, 1943. With that in mind, a few thoughts to summarize and reflect about where we are and how we got here.

1. In early January 1943, the Allied Fortress Sumatra was under siege. The situation was dire, but at the time we resumed, John was under the impression that tweaks to the mod increased Allied fighter production. This gave me some hope that I might be able to hold Sumatra long-term. However, upon opening the game, I discovered the modifications were not retroactive. The Allied fighter pool was stuck right where it was. I concluded that there was little hope to hold Sumatra.

2. In mid January '43, the decision was made to pull everything from the Indian Ocean/Asia theaters and shift them to the Pacific for a series of operations that would commence at Hokkaido (later shifted to the Aleutians). The planning began with the withdrawal of two Australian divisions (Peanuts 1 and 2, so-called) from deep in Burma.

3. The shifting of everything to the Pacific took many months. All the while, the fighting around Sumatra was intense and costly and rather hopeless. But it was for a purpose - chiefly attrition and to keep John's attention from wandering. This was fairly effective, probably with a big assist from the fact that John had other games going and real life matters that prevented him from seeing the big picture as well as he might otherwise have.

4. Sabang, Sumatra, finally capitulated in July 1943...just after Allied operations commenced in NoPac. The diversion had continued longer than I'd originally thought possible.

5. The sequence of operations in the Pacific - Circus, Carnival, Roller Coaster, Big Tent, etc. - has gone exceedingly well. By the four month anniversary of the fall of Sabang, I was back in the DEI in a major way.

6. The Allied position and OOB are both very strong now. I think victory is a matter now of execution. If I flub, or if John can disrupt or prevent execution, he still has a chance. But things look very bleak for him at the moment.

7. John is focusing on counter-attacking and cordoning off Big Tent, but I think his focus is pretty narrow. He had a pretty well conceived plan to bushwhack Death Star at the Torres Strait. Had he succeeded, I'd have my hands full. There has been thinking and planning on his part, but I don't think he has the heart (morale) at the moment to give the game the kind of time needed to play effectively. Too many little things are slipping: the failure to identify and eliminate the PBY base at Satawal, his repeatedly sending merchant TFs into harm's way at Ambon and Darwin (admitting, at times, that this was due to oversights caused by work demands).

8. John is aggressive in a way that makes the game wild and fun for his opponent. Early on he keeps an Allied player on his heals as he pushes forward hard. He keeps doing that deeply into the game, reacting offensively to deep threats in ways that offer him high risk/high reward payoffs. When his efforts fail, he's in trouble, because he usually doesn't attend well to defense in depth. He's always reacting to the next emergency, rushing all assets to the latest hot spot. Had he a decided carrier advantage right now, that might be a viable strategy. But right now he's maintaining huge garrisons forward (Port Moresby, Milne Bay, Kwajalein, Ponape, etc.) in places that he can no longer afford to defend. While he might pull and inside straight and crush the Allied forces, it's more likely that he's leaving holes in his interior that can be exploited.

9. It's a heckuva lot of fun as an Allied player to face an aggressive foe who leaves holes in his interior.

10. Where do we go from here? The objectives remain: (1) attrit the IJ Navy; (2) threaten/interdict/sever the Japanese LOC between the Home Islands and the DEI; and (3) take bases from which to commence strategic bombing of the Home Islands.

I used to say that AE broke down this way: 1941 is the Year of Surprise; '42 the Year of Retreat; '43 the Year of Attrition; '44 the Year of Advance; and '45, the Year of Victory. That was a fun way of looking at things, but I'd change that a bit now to:
1941: The Year of Retreat
1942: The Year of Attrition
1943: The Year of Attrition and Advance
1944: The Year of Advance and Conquest
1945: The Year of Victory




AcePylut -> RE: The Good The Bad & The Indifferent (11/10/2016 4:52:13 PM)

If you're looking to cut off the DEI and attrit the IJN, why not move north from Big Tent? It can accomplish both purposes - John HAS to commit the KB to stopping you and if you succeed, even if the DS and KB exchange comes off at a 1-1.... you've accomplished two of your three objectives?

PS - I'm not suggesting a course of action, as I enjoy watching your plans unfold as you make them, and it's your game to do what you want with... just asking the question to see what you're thinking :)




Canoerebel -> RE: The Good The Bad & The Indifferent (11/10/2016 5:16:15 PM)

Short term, I can't move out of Big Tent due to fuel/supply/troop limitations. I could create a ruse: DS and a bunch of empty amphibious TFs moving on Borneo or the Philippines would likely draw the action you suggest. It's an option I've considered, but a condition precedent would be to first open the Gulf of Carpentaria and Torres Strait. I want a viable route of egress for damaged capital ships before I put Death Star in serious harm's way.

Long term, there are many options under consideration:
1. From Death Star move (a) west towards southern Borneo, Palembang region; (b) move NW towards eastern Borneo and the Moluccas; (c) move NNW towards the Philippines.
2. From CenPac, move on the Philippines, Taiwan, Formosa, Marianas, Bonins, or Home Islands.

I've selected targets and begun preparation, so I have preferences that I've already selected from among those. But Fun House won't be implemented for several more months. Circumstances (battle losses or victories) might lead me to dial back or forward the objectives.




Flicker -> RE: The Good The Bad & The Indifferent (11/11/2016 1:35:39 AM)

How many big operations can you pull off before the game ends? What is your projected victory date? I've never played to the end so I'm a bit ignorant about the end game - do you plan to auto victory in 1945 (2x Japanaese victory points) but before March 1946 (shifting 2 levels to the Japanese)?




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 2:50:46 AM)

Two more major operations should be enough to finish off Japan. I can do both of those in '44. If a third op is necessary, that might come in late '44 or early '45. That would likely mean an invasion of the Home Islands or Korea. But that probably won't be necessary. I think, after two, the Kaigun will be essentially gone and Allied 4EB will be able to target all Japanese Home Island bases.

At this time and for the foreseeable future, Allied strategy is independent of political points. The orientation is entirely aimed at the three things mentioned a few posts back (IJ Navy, DEI LOC, and airfields in proximity to the Home Islands). But eventually I'll begin to pay more attention to political points to achieve auto victory no later than '45. I still think, though, that vanquishing the Japanese Navy will compel John to surrender short of auto-vic.




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 3:29:28 AM)

News Years Day, 1944

Big Tent: Ambon falls, making it a Happy New Year. The base is trashed. It'll take the engineering regiment weeks to repair damage.

Japanese LBA sorties in numbers, but without escort, and gets trashed by Death Star's leaky CAP. No hits on Allied shipping.

Reinforcements are ashore at Saumlaki in good shape, including a RCT 87% prepped for the base. I need another couple of days to attend to Babar and Taberfane. Then DS and the Herd move to Bathurst Island.

Subject, of course, to KB's moves. Right now John's carriers are at Truk. The guess is that he moves them to the DEI.

Third Ring: The probing deliberate attack is encouraging. Forts drop to three, enemy "vital sigsn" are weak, and the attack comes in at a high-end 1:2. This attack may not require reinforcements.

Roller Coaster: At Kwajalein, the Allied troops have been bombarding with unusual success the past week or ten days. Each bombardment kills two to four squads and disables five to ten. I can't figure out the origin of the weakness. The troops bombarding are infantry with mortars, not artillery. John's garrison is larger than the besieging units, so I'm somewhat scared of attacking. But I'm going to try a probing attack the day after tomorrow.

India: Massed 4EB will strike Magwe's oil tomorrow (if they follow orders and the weather permits). Let's see if John sees it coming. The bombers will be coming in low, so if he's loaded the base with AA, the cost may be high.



[image]local://upfiles/8143/3DD2365CAEC14AE5B812510BBA379EAD.jpg[/image]




BBfanboy -> RE: The Good The Bad & The Indifferent (11/11/2016 6:24:03 AM)

It seems like the IJA is out of supply at Kwajalein and most of their squads are already disabled. Your attack will tell the tale.
You mention an attack in "Third Ring", but which base was it at (can't recall all your objectives!)




Reg -> RE: The Good The Bad & The Indifferent (11/11/2016 7:36:27 AM)


Check the map Jim. [;)]





obvert -> RE: The Good The Bad & The Indifferent (11/11/2016 8:04:39 AM)

quote:

ORIGINAL: Canoerebel

4. Sabang, Sumatra, finally capitulated in July 1943...just after Allied operations commenced in NoPac. The diversion had continued longer than I'd originally thought possible.


Still amazing to me that you now call this 8-10 division thrust into the enemy's centre as a diversion!! [:D]

No need to respond, I get the rhetoric. [;)]

We've been over it before, and so I read back at posts in the days just after you landed in Sumatra. A very different stated intent and tone about the op then. I don't want to start an argument, though. All respect to your play, it was just a risky op. As then, I just want to highlight that good play isn't always fore knowledge of these kinds of very long-term goals, but reaction and adaptation to the opponent. In this you've played a masterful game.

quote:



5. The sequence of operations in the Pacific - Circus, Carnival, Roller Coaster, Big Tent, etc. - has gone exceedingly well. By the four month anniversary of the fall of Sabang, I was back in the DEI in a major way.

6. The Allied position and OOB are both very strong now. I think victory is a matter now of execution. If I flub, or if John can disrupt or prevent execution, he still has a chance. But things look very bleak for him at the moment.



You've played this part of the game very well and exposed so many of John's weaknesses as a player. You set up a game where he could impale himself on your position, then you could rush into the void in strength. [&o]

quote:


7. John is focusing on counter-attacking and cordoning off Big Tent, but I think his focus is pretty narrow. He had a pretty well conceived plan to bushwhack Death Star at the Torres Strait. Had he succeeded, I'd have my hands full. There has been thinking and planning on his part, but I don't think he has the heart (morale) at the moment to give the game the kind of time needed to play effectively. Too many little things are slipping: the failure to identify and eliminate the PBY base at Satawal, his repeatedly sending merchant TFs into harm's way at Ambon and Darwin (admitting, at times, that this was due to oversights caused by work demands).

8. John is aggressive in a way that makes the game wild and fun for his opponent. Early on he keeps an Allied player on his heals as he pushes forward hard. He keeps doing that deeply into the game, reacting offensively to deep threats in ways that offer him high risk/high reward payoffs. When his efforts fail, he's in trouble, because he usually doesn't attend well to defense in depth. He's always reacting to the next emergency, rushing all assets to the latest hot spot. Had he a decided carrier advantage right now, that might be a viable strategy. But right now he's maintaining huge garrisons forward (Port Moresby, Milne Bay, Kwajalein, Ponape, etc.) in places that he can no longer afford to defend. While he might pull and inside straight and crush the Allied forces, it's more likely that he's leaving holes in his interior that can be exploited.

9. It's a heckuva lot of fun as an Allied player to face an aggressive foe who leaves holes in his interior.

10. Where do we go from here? The objectives remain: (1) attrit the IJ Navy; (2) threaten/interdict/sever the Japanese LOC between the Home Islands and the DEI; and (3) take bases from which to commence strategic bombing of the Home Islands.



Your objective 1) I still see more as a consequence rather than a goal. Firstly, knowing your opponent, and being very capable in using your opponent's aggressive carelessness to your advantage, the IJN will continue to bleed even if you do virtually nothing but hold in place.

Your objective 2) will make the first goal accelerate. If there is no fuel for the economy, for the IJN, there will also be no supply to run air strikes or to maintain armies. The remaining IJN will be forced to move back to the HI where there may be some stored fuel, and you'll have free reign to wreak havoc from New Guinea to China. It'd be nice to land on the Chinese coast, supply your massive and intact Chinese armies, and get multiple bases for 3) on a massive landmass you can easily protect, and at a shorter range to the HI.




obvert -> RE: The Good The Bad & The Indifferent (11/11/2016 8:35:17 AM)

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Paladin1dcs
I'm really looking forward to seeing how he does once he's got most of the fun toys in late '44 and '45.


Alas, I doubt we'll see those dates in this game. I could be wrong, but that's what I think. I'd lay odds were I a bettin' man. Which I am. So I'll give anyone interested 2:1 odds.



Is the bet whether this gets into 44? I might take you up on that one! John won't likely quit if the KB is still in operation.


I'll take 'the other side' of that bet. PM me if you're serious. I'll give you 2:1 odds.
post #1081 _ 3/22/2013 2:49:00 PM

http://www.matrixgames.com/forums/fb.asp?m=3291242

Just looking back into the AAR. Wish I would have taken these odds back then!! [:)]

I hoped this would go deep into 45, and I still think it could after the game has been resurrected a few times and still looks like fun competition. [:)]




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 11:50:17 AM)

The invasion of Sumatra was "the real thing." I was all in and thought it would succeed. It came pretty close to doing so. Even in January '43, when I decided to shift everything to the Pacific, I thought there was a chance Sumatra might hold out. The hope lay in getting Hellcats in April or in the slimmer chance that the position could hold until Death Star became large enough to escort in supply in the summer. But as winter turned to spring it became pretty clear that trying to "save" Sumatra would be a suicide mission. By April or May, my vision for Sumatra had morphed totally. At that point it really was a diversion meant to hold John's attention until the operations in the Pacific could begin.




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 12:03:34 PM)

Eric, generally you're right that attritioning the navy is more an outcome than an objective. But there have been ways it served as an objective. For instance, I've positioned the Allied subs north of Big Tent and around Truk where they were most likely to interdict enemy combat ships (the alternative was to post them in commerce lanes between the DEI and Home Islands). And there were the decisions to leave combat ships exposed at Sabang to draw John's combat ships into action. The odds of victory were small but he was going to lose ships (either to subs or the combat). Most importantly of all was the targeting of forward (or WAY forward) positions and holding them in strength, knowing that John would react violently and commit his fleet.

I've lost a heckuva lot of combat shipping, but John's lost proportionately far more. He's essentially left all the Allied shipping in Big Tent unmolested for weeks. He still has a powerful fleet (especially in terms of carriers), but I think the Japanese navy may be on the verge of collapse.




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 2:45:28 PM)

1/2/44

Big Tent: Lots going on here, there, everywhere. A good day. See the map for most of the details.

Third Ring: Bombardment at Merauke seemed to make one unit (support) vanish. My troops need another day of rest before attacking, but 4EB will continue to work over the enemy.

Kwajalein: The map has details about an attack at Kwajalein tomorrow.

Magwe: Massed Allied bombing encountered meager CAP and little or no flak at Magwe and pretty much ended oil production there. Here's the first and largest of the attacks:

Morning Air attack on Magwe , at 57,47

Weather in hex: Light cloud

Raid spotted at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-44-IIb Tojo x 10
Ki-61-Ia Tony x 4
Ki-84a Frank x 23

Allied aircraft
B-25D Mitchell x 27
Liberator II x 3
Liberator B.III x 15
Liberator GR.III x 3
B-24D1 Liberator x 39
B-24J Liberator x 17
B-25C Mitchell x 6
B-25D1 Mitchell x 51
P-51A Mustang x 38

No Japanese losses

Allied aircraft losses
B-25D Mitchell: 1 damaged
P-51A Mustang: 1 destroyed

Oil hits 243

[image]local://upfiles/8143/954D6A94A072405783E69ACA5E88634C.jpg[/image]




crsutton -> RE: The Good The Bad & The Indifferent (11/11/2016 4:32:54 PM)


quote:

ORIGINAL: obvert

quote:

ORIGINAL: Canoerebel

4. Sabang, Sumatra, finally capitulated in July 1943...just after Allied operations commenced in NoPac. The diversion had continued longer than I'd originally thought possible.


Still amazing to me that you now call this 8-10 division thrust into the enemy's centre as a diversion!! [:D]

No need to respond, I get the rhetoric. [;)]

We've been over it before, and so I read back at posts in the days just after you landed in Sumatra. A very different stated intent and tone about the op then. I don't want to start an argument, though. All respect to your play, it was just a risky op. As then, I just want to highlight that good play isn't always fore knowledge of these kinds of very long-term goals, but reaction and adaptation to the opponent. In this you've played a masterful game.

quote:



5. The sequence of operations in the Pacific - Circus, Carnival, Roller Coaster, Big Tent, etc. - has gone exceedingly well. By the four month anniversary of the fall of Sabang, I was back in the DEI in a major way.

6. The Allied position and OOB are both very strong now. I think victory is a matter now of execution. If I flub, or if John can disrupt or prevent execution, he still has a chance. But things look very bleak for him at the moment.



You've played this part of the game very well and exposed so many of John's weaknesses as a player. You set up a game where he could impale himself on your position, then you could rush into the void in strength. [&o]

quote:


7. John is focusing on counter-attacking and cordoning off Big Tent, but I think his focus is pretty narrow. He had a pretty well conceived plan to bushwhack Death Star at the Torres Strait. Had he succeeded, I'd have my hands full. There has been thinking and planning on his part, but I don't think he has the heart (morale) at the moment to give the game the kind of time needed to play effectively. Too many little things are slipping: the failure to identify and eliminate the PBY base at Satawal, his repeatedly sending merchant TFs into harm's way at Ambon and Darwin (admitting, at times, that this was due to oversights caused by work demands).

8. John is aggressive in a way that makes the game wild and fun for his opponent. Early on he keeps an Allied player on his heals as he pushes forward hard. He keeps doing that deeply into the game, reacting offensively to deep threats in ways that offer him high risk/high reward payoffs. When his efforts fail, he's in trouble, because he usually doesn't attend well to defense in depth. He's always reacting to the next emergency, rushing all assets to the latest hot spot. Had he a decided carrier advantage right now, that might be a viable strategy. But right now he's maintaining huge garrisons forward (Port Moresby, Milne Bay, Kwajalein, Ponape, etc.) in places that he can no longer afford to defend. While he might pull and inside straight and crush the Allied forces, it's more likely that he's leaving holes in his interior that can be exploited.

9. It's a heckuva lot of fun as an Allied player to face an aggressive foe who leaves holes in his interior.

10. Where do we go from here? The objectives remain: (1) attrit the IJ Navy; (2) threaten/interdict/sever the Japanese LOC between the Home Islands and the DEI; and (3) take bases from which to commence strategic bombing of the Home Islands.



Your objective 1) I still see more as a consequence rather than a goal. Firstly, knowing your opponent, and being very capable in using your opponent's aggressive carelessness to your advantage, the IJN will continue to bleed even if you do virtually nothing but hold in place.

Your objective 2) will make the first goal accelerate. If there is no fuel for the economy, for the IJN, there will also be no supply to run air strikes or to maintain armies. The remaining IJN will be forced to move back to the HI where there may be some stored fuel, and you'll have free reign to wreak havoc from New Guinea to China. It'd be nice to land on the Chinese coast, supply your massive and intact Chinese armies, and get multiple bases for 3) on a massive landmass you can easily protect, and at a shorter range to the HI.


In the end, I don't think it matters so much what resulted. Sumatra came at a big price but the Allies player's focus should be on taking the initiative from the Japanese player as soon as possible. With John that happened as soon as Dan invaded Sumatra. He never found a way to get it back. That really was the key to this game. Japan is bound to lose the initiative but the aim is to hold it long enough to prepare for the Allies onslaught. John was out of balance and never caught his breath. Against another player Dan's plan might have been a total disaster. But you always play the man, that dictates your reason. [;)]




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 4:35:59 PM)

Ross is right. "You always play the man..."

Years ago, Nemo said that before starting a new game, the first thing he'd do would be to read every forum post ever made by his opponent.




obvert -> RE: The Good The Bad & The Indifferent (11/11/2016 4:44:28 PM)


quote:

ORIGINAL: Canoerebel

Ross is right. "You always play the man..."

Years ago, Nemo said that before starting a new game, the first thing he'd do would be to read every forum post ever made by his opponent.


Sometimes thousands! Amazing.

I'd rather play the game and learn the player as I go. I'm not as into psychology as Nemo. That was his fun.




Canoerebel -> RE: The Good The Bad & The Indifferent (11/11/2016 4:48:46 PM)

I'm the same way, Eric. I wouldn't enjoy that kind of attention to detail. But to each his own. The game is so vast that players can choose the areas that they enjoy or deem necessary. I know Bullwinkle spends more time on the sub wars than do many others. I know some players micromanage the air war. Others seem to emphasize HQ units. Others mix and match a variety.




Flicker -> RE: The Good The Bad & The Indifferent (11/11/2016 5:06:35 PM)

I would read a guide to sub play written by Bullwinkle.

I like some attention to detail, but there is so much detail in the game that it's difficult to learn / remember all of it. It takes me an hour or so to complete a turn, and I still miss some things. I do weekly / monthly / quarterly reviews that take more time to process (and often catch mistakes). My biggest weakness is that I don't pay much attention to production / industry / pools (but then I haven't played as the Japanese).




BBfanboy -> RE: The Good The Bad & The Indifferent (11/11/2016 5:12:37 PM)


quote:

ORIGINAL: Reg


Check the map Jim. [;)]



D'oh! I did scan the map but somehow missed the commentary at Merauke. My excuse is that I did not have my afternoon nap yet when I made that comment! [:D]



[image]local://upfiles/35791/9C430076BDF340BBBDBFB3D500151A83.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (11/14/2016 12:51:10 AM)

1/3/43

Busy day in real life, so I'll let the map serve as the update.

[image]local://upfiles/8143/A71D4E42990546F3B80AF51ABB326941.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (11/14/2016 1:45:02 PM)

Pre 1/4/44

John is running the next turn, so here's a look at the decisions made and filling in a few gaps from the previous turn:

1. I had a sudden and complete change of mind. All orders were entered, all clicks were made, for Death Star and the Herd to move to Bathurst Island. Then I decided to go the other way. Both choices had merit, but the weight of the remaining important action lies in the heart of the Big Tent AOO. Reinforcements (including a big base force) for Ambon; another base force for Boela; a big AA unit for Morotai; and the critical task of attending to the final distribution of supply and fuel. The missions to Morotai and Manokwari will be the most exposed, especially with KB posted at Truk at the moment.

2. 4EB hit the oil refinery at Bangkok and did modest damage. John, in his last email, commented on the onset of efforts to deal with his fuel supply. What I'm really hoping is to get him to shift a fair number of fighters this way.

3. At Kwajalein, I goofed up the entry of orders for the attack last turn. Coming ashore was the balance of a combat engineer unit and a battalion of Canadian infantry (the other two battalions already ashore). I knew the landings would prompt the combat engineer unit already ashore to auto attack, but somehow overlooked the fact that other units already fully ashore would not auto attack, so they remained on "bombard." Also, I had a 50-AV paratroop unit scheduled to participate, entered the orders for the transports to bring them, but the unit was left on "Rest" mode. So the attack devolved into a weird and unhappy muck-up, yet still drove the raw AV of the garrison down to zero (adjusted to 15). John's garrison should be in trouble. I have about 100 AV in good shape (they only bombarded last turn) and 100% prepped, so another attack today joined by paratroops and another bombardment. There is some hope, though the six forts are a bear.


4. At this point, I can see Big Tent winding down in ten days to two weeks. On the egress movement, I'll attend to Bathurst (unless it's occupied in the meantime), Merauke (if it needs addressing), probably Gove (2nd Marines 35% prepped) and then Horn Island. All of this is on schedule.




Canoerebel -> RE: The Good The Bad & The Indifferent (11/14/2016 3:19:26 PM)

1/4/44

Big Tent: Death Star and the Herd are nearly back to Boela and vicinity. The last major facet of Big Tent will get underway tomorrow - the distribution of supply from the xAK fleet disbanded at Boela. This will likely take six days.

Enemy troops at Ambon have been eliminated.

Important attack at Merauke comes off at a solid 1:1 and drops forts to two. This base should fall quickly and without reinforcements.

Attack at Kwajalein comes off at 2:1 and drops forts to five. The defenders are in terrible condition, but the Allied units have nothing to boast about.


[image]local://upfiles/8143/73C0B51BE16B4DF2B7995A4A183CBE30.jpg[/image]




BBfanboy -> RE: The Good The Bad & The Indifferent (11/14/2016 4:15:07 PM)

Looks like an enemy TF is lined up on a direct line NE of Satawal. There goes your secret search location!




Canoerebel -> RE: The Good The Bad & The Indifferent (11/14/2016 4:18:10 PM)

That TF has a reported northwest heading, so I don't think it's inbound to Satawal. But John is reconning the base daily, so he'll be there soon...just in time for Big Tent to wrap up. But taking the base will be a big help for him, as it will allow him to approach Big Tent from the north more surreptitiously.




Lokasenna -> RE: The Good The Bad & The Indifferent (11/14/2016 4:44:46 PM)


quote:

ORIGINAL: Canoerebel

That TF has a reported northwest heading, so I don't think it's inbound to Satawal. But John is reconning the base daily, so he'll be there soon...just in time for Big Tent to wrap up. But taking the base will be a big help for him, as it will allow him to approach Big Tent from the north more surreptitiously.


But how good is your DL on it?

I've also had good DL on enemy TFs that say they're heading northwest (for example) but are in actuality heading southeast. A 180-degree error in reported heading seems to be pretty common.




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