RE: The Good The Bad & The Indifferent (Full Version)

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JohnDillworth -> RE: The Good The Bad & The Indifferent (4/13/2017 9:05:40 PM)

BTW and sorry if this has been asked. What does John have at Battan?




HansBolter -> RE: The Good The Bad & The Indifferent (4/13/2017 9:11:22 PM)


quote:

ORIGINAL: JohnDillworth

BTW and sorry if this has been asked. What does John have at Battan?


Very soon it will be the retreating survivors of the Manila/Clark battles.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/13/2017 9:55:39 PM)

Bataan currently has 3.7k troops - nearly nothing. They probably don't have any forts, either. The base was vacant until about a month ago.

John probably isn't seeking siege warfare anywhere else on Luzon. He just wants to Dunkirk.




Reg -> RE: The Good The Bad & The Indifferent (4/13/2017 11:56:08 PM)


Can you turn that desire into an opportunity to bleed him????

...and escalate it into that confrontation you are after??






Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 12:01:57 AM)

Death Star will take position to control each Luzon port; the Allied army will advance to attack the battered remnants of the IJ army; the Allied airforce is sweeping and bombing; subs ring Luzon.

If John is desperate enough, that's what he'll have to deal with. I doubt he'll take on that combination.

And there are the usual risks for the Allies; especially subs, drat them.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 12:19:24 AM)

6/26/44 Intelligence Screen

Encouraging trends in the points-game continue. I think the largest lead John had was about 23k, before the Great Naval Battle of Wake Island. I think (all of this is fuzzy, dim memories) that he had a lead of about 19k when Big Tent kicked off in November 1943. Thereafter, it dropped slowly to about 13k. Since Fun House and the breakthrough in Burma, it's dropped rather precipitously. I think that trend will continue (though not as pronounced) as the Japanese defensive lines are rather exposed to attack. I think John has a more difficult time defending this weird perimeter than I'll have attacking it. I hope.

[image]local://upfiles/8143/71CCCC965D464D849CDBC62C31D05D74.jpg[/image]




BBfanboy -> RE: The Good The Bad & The Indifferent (4/14/2017 12:45:14 AM)

I vaguely recall partial points for disabled devices and damage to major warships. Recovery of disablements and repair of damage would account for a change in the LCU points lost.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 12:57:23 PM)

6/27/44

A momentous day.

Battle of Miri: A sharp naval engagement (did the side that lost the most ships lose or win?).

Battle of Luzon: Death Star will move strongly towards northern Luzon tomorrow, hopefully imposing a blockade on John's further Dunkirk efforts. He's withdrawn perhaps 50k to 60k to this point, with perhaps 100k remaining.

Allied tanks took an interior base and will fan out, threatening John's flanks. Tomorrow, a USA division attacks a much bigger but bedraggled force in jungle-rough terrain. And it looks like the weather will allow the air force to lend a hand, unlike today.

Thailand: Opening attack at Pisanoluke tomorrow. One African division will cross the river and attack a much bigger, but also bedraggled, IJ army.

A momentous day.

Tomorrow may be, also.



[image]local://upfiles/8143/5F7DE8D5AD6D4162B0B76D0315FA6AAB.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 1:13:55 PM)

Miri is an excellent gas station, though "on the frontier" where it's hard to defend and open to attack. I'll fight hard for it as long as I think I can attrition John's navy efficiently.

But I'm not desperate over Miri. Balipapan is a better gas station - bigger and less exposed (or that'll be the case by the time it falls).

41st Division is 80% prepped for Balikpapan. Other units in the DEI are similarly prepped for Kendari, Ternate, Manado, Loewoek, and Makassar (the latter I'm not yet sure I'm interested in, at least through the medium term). Most of these targets are to further clear the LOC from Oz to the Phiippines, but Balikpapan is for fuel. These ops probably won't take place until after Peep Show, unless Peep Show is delayed for any reason.




Lovejoy -> RE: The Good The Bad & The Indifferent (4/14/2017 1:16:20 PM)

Can you send ships to Manila if he still controls the Bataan Peninsula ? I know that when the allies control it at the beginning of the game, it's not a good idea for Japanese players to try and landdirectly at Manila (as a part of a Coup de Main) because CD at Bataan can shoot at ships sailing.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 1:20:30 PM)

I don't think John has CDs at Bataan, but I'll test the path first with PT boats.

Bataan was vacant until a month ago. John then moved to garrison it to prevent a para-assault. I don't think he had a CD unit in the vicinity - I think he was just sending whatever he could to hold the base (this was just after Cabantuan, in the middle of Luzon, auto-flipped because it was vacant, showing him the vulnerabilities). I'll test it, but I bet the way is clear.




Lowpe -> RE: The Good The Bad & The Indifferent (4/14/2017 1:25:11 PM)

I am curious if Japan has DL on the DS?

Get some night naval search on the area to help the PT boats pick their targets![;)] Double check your TF commander.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 1:26:45 PM)

I double-checked my PT commanders...the mostly stink and the pool was of the same quality.

Good idea re: night search. Some of my BB floatplanes are set that way, but I'll tweak to optimize.

John's patrols didn't pick up DS well today, but I just think he knows where it's at. It's lumbering along, protecting merchantmen, taking an obvious course.




Lowpe -> RE: The Good The Bad & The Indifferent (4/14/2017 1:38:04 PM)

From a JFB perspective, it gets demoralizing when you are hit via different avenues of attacks over and over again.

San Fernado: PT boats at night. Daytime: Sweeps, Bombing, Deathstar strike. If the coordination is there, and the DS a surprise, well then the carnage is going to be absolutely stunning.

I would position a few subs on the route back to Pescadores to catch stragglers.




Lokasenna -> RE: The Good The Bad & The Indifferent (4/14/2017 1:57:59 PM)


quote:

ORIGINAL: BBfanboy

I vaguely recall partial points for disabled devices and damage to major warships. Recovery of disablements and repair of damage would account for a change in the LCU points lost.


Partial points for damaged ships is in non-campaign scenarios, IIRC.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 6:27:58 PM)

Busy turn, including Death Star getting a shot at a big troop TF north of Luzon. John didn't like it. Get a load of this email:

"You pulled a surprise coming north with the 1.0^6x10.  Try coming a few hexes further north and I’ll give you about 1,000 lessons in the Divine Wind.  Guess it is time for that since I cannot fight you any other way.  How about we try a grand experiment?  Truly have no idea what might happen other then losing a crap ton of aircraft."

Death Star will head north, so we'll put it to the test. But I don't think I'll be quite close enough to Formosa's big fields to give John a really good test case. At least, not yet.

He keeps referring to "the 1.0*6x10." Death Star is a booger, no doubt. But more than a third of Allied carriers (including about 25% of the fleet carriers) are elsewhere or out of commission (two CVs far away, two damaged). This isn't "everything including the kitchen sink."

And he hasn't done much to whittle Allied carrier power. He just waved off a chance to contest Mini Death Star from making a rendezvous. I know the environment didn't suit him, but he's almost never going to get that kind of environment. Earlier in the game, when he had carrier superiority, he didn't create an environment in which I had to commit my carriers. When I finally did, he was in the midst of that crazy raid blind, with no idea of where my carriers were until the morning he lost eight CVEs.

John's in a tough position, but "the 1.0*6x10" is the product of the way the game has been played by both sides.




jwolf -> RE: The Good The Bad & The Indifferent (4/14/2017 6:45:19 PM)

I assume he means 10^6, not 1^6. Reminds me of one of the old Star Trek shows where they are trying to find and catch some bad guy aboard the Enterprise. They set up some kind of tech mumbo jumbo which is supposed to magnify sounds -- as explained by Kirk, Spock, or Scotty, I don't remember which one -- "by a factor of one to the xxxx power." [8|] Amazing that not one person in the whole production understood why that was wrong.

I'm anxious to see how much damage the Death Star did. [8D]




paullus99 -> RE: The Good The Bad & The Indifferent (4/14/2017 8:16:12 PM)

They used the computer to isolate the heart beats of everyone on the ship. They eliminated everyone they knew....leaving one sole heart beat, which was the guy they were looking for.




BBfanboy -> RE: The Good The Bad & The Indifferent (4/14/2017 9:12:20 PM)

You don't mention the PTs, so I am betting that they could not make it from Batangas to San Fernando in one turn. Their range is 12, and the distance between points was 7. At six hexes they would have to turn back because of fuel issues. Re-base them to Manila and it is only 5 hexes to San Fernando.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 9:12:25 PM)

6/28/44

Fun House: Death Star strikes and the Japanese army on Luzon may be isolated. See map for details.

[image]local://upfiles/8143/0A40F4877A5B401A8C64B486054A6123.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 9:14:24 PM)

6/28/44

DEI: Mini KB is moving north, towards the Java Sea; and the Allies will snap off an invasion of Ternate tomorrow. I'm not expecting a quick victory there, but proximity to Allied bases should make supply an issue for John and allow frequent bombing by Allied LBA.

[image]local://upfiles/8143/9CAFB93157D341A3A5964410DC8693B7.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 9:16:17 PM)

6/28/44

Indochina and Peep Show: Promising developments in Thailand...and taking a look at Peep Show possibilities.

[image]local://upfiles/8143/DA633F4397204885BDFDD8E4FC8BA347.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 9:21:04 PM)

Attacks on troop transports north of Luzon on 6/28/44

1. Morning Air attack (by LBA) on TF, near Laoag at 82,70

Weather in hex: Clear sky

Raid detected at 1 NM, estimated altitude 13,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
Ki-84a Frank x 2

Allied aircraft
SB2C-1C Helldiver x 35

No Japanese losses

No Allied losses

Japanese Ships
xAK Toan Maru, Bomb hits 2, heavy fires
xAK Yamayuri Maru, Bomb hits 1, on fire
xAK Sanju Maru, Bomb hits 2, on fire
xAK Yamagiku Maru, Bomb hits 3, heavy fires, heavy damage
xAK Tsurushima Maru, Bomb hits 3, heavy fires, heavy damage
xAK Eihuku Maru, Bomb hits 1, heavy fires
xAK Hakodate Maru, Bomb hits 4, and is sunk
xAK Muroran Maru, Bomb hits 3, heavy fires, heavy damage
SC Ch 46, Bomb hits 2, and is sunk

Japanese ground losses:
823 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 39 destroyed, 46 disabled
Engineers: 22 destroyed, 5 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)


2. Morning Air attack (by Death Star aircraft) on TF, near Laoag at 82,70

Weather in hex: Clear sky

Raid detected at 14 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-84a Frank x 2

Allied aircraft
F6F-3 Hellcat x 142
SB2C-1C Helldiver x 56
TBF-1 Avenger x 14
TBM-1C Avenger x 16

Japanese aircraft losses
Ki-84a Frank: 1 destroyed

Allied aircraft losses
SB2C-1C Helldiver: 1 damaged

Japanese Ships
xAK Sanju Maru, Torpedo hits 1, and is sunk
xAK Kinkasan Maru, Bomb hits 11, and is sunk
xAK Tsurushima Maru, Torpedo hits 1, and is sunk
xAK Tachi Maru, Bomb hits 4, Torpedo hits 1, heavy fires, heavy damage
xAK Jinzan Maru, Torpedo hits 2, and is sunk
xAK Muroran Maru, Bomb hits 9, heavy fires, heavy damage
xAK Zyunyo Maru, Bomb hits 6, and is sunk
xAK Eihuku Maru, Bomb hits 4, heavy fires, heavy damage
SC CHa-251, Bomb hits 1, and is sunk
xAK Yamagiku Maru, Bomb hits 5, and is sunk
xAK Yamayuri Maru, Bomb hits 2, Torpedo hits 1, and is sunk
PB Sonan Maru #5, Bomb hits 5, and is sunk
xAK Toan Maru, Bomb hits 4, and is sunk
PB Nichi Maru #1, Bomb hits 1, and is sunk

Japanese ground losses:
6420 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 314 destroyed, 273 disabled
Engineers: 62 destroyed, 51 disabled
Guns lost 19 (10 destroyed, 9 disabled)
Vehicles lost 106 (70 destroyed, 36 disabled)




Canoerebel -> RE: The Good The Bad & The Indifferent (4/14/2017 9:23:29 PM)

Final note on the day. The Allied air force was active on Luzon. Fighters swept stout enemy CAP at San Fernando, this time scoring a 3:1 victory. Massed 4EB then hit the airfield hard, destroying many aircraft on the ground. I don't think John can rail out damaged aircraft now, so he'll have to think about putting any more fighters here (and his other good field, Aparri, isn't on a railroad; so disabled aircraft there are "stuck" until fixed, if ever).




BBfanboy -> RE: The Good The Bad & The Indifferent (4/14/2017 9:48:29 PM)

Nice! [:)] The IJA will sorely miss the BFs you drowned because of the scarcity of Air Support and engineers Japan always has.

If you end up attacking Bangkok, consider putting a unit in the jungle hex directly west first, to cut off his retreat toward Malaya/Singapore. That also cuts the rail line so he can't reinforce or retreat by rail into that defensible terrain.




Lowpe -> RE: The Good The Bad & The Indifferent (4/14/2017 10:10:44 PM)

Pretty interesting that Japan couldn't spare even a sentai of Oscars for some LRCAP over those transports. Or didn't think of it?

Also, the task forces were really light on ASW ships.






JeffroK -> RE: The Good The Bad & The Indifferent (4/14/2017 10:11:01 PM)

If you are moving into kamikaze areas, do you have any B29 or B24 which can hit the Formosa bases (by night) and disrupt him a bit.

Can you manage to take the first raid at max range (a bit hard)and have maximum LBA LRCAP.

Having played DOWNFALL I find them a 1 shot weapon, sometimes dangerous, but an often painful insect on unescorted TF.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/15/2017 12:00:07 AM)

In early 1943, John and I agreed to refrain from night bombing (fearing that it was a bit borked). At that time, I told him that I'd want to do it later on, as historical, and not to excess if it did prove overpowered.

Before embarking on night bombing, I need to give John fair warning. But I don't want to tip him deeper into despair, and right now I'm afraid that's what'll happen.

So I'll wait until some propitious moment, if ever there is one, to broach the topic. For now, I'll proceed as is.

Formosa is well within range of big Allied airfields on Luzon, but not fighters. I won't use 4EB until I can arrange for good sweeps (with rare exceptions, if a strike seems helpful to "keep John honest" with his CAP distribution. He has a heckuva lot of AA in Japan right now, per SigInt. He was ready for strategic bombing...but it hasn't happened yet.

Recon will fly Singapore from Miri tomorrow. That'll get his attention.




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (4/15/2017 12:16:43 AM)

I can't say why you got NO VPs for Japanese troops if that's what you saw, but remember the 6000 casualties don't mean VPs, only dead devices. And in my game with Lokasenna recently I saw about 400% FOW inflation on numbers of lost men in a transport sinking.




Canoerebel -> RE: The Good The Bad & The Indifferent (4/15/2017 2:01:15 AM)

Party pooper.




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