Dora09 -> RE: Land combat issue (12/2/2012 4:53:35 PM)
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Thanks crsutton quote:
ORIGINAL: crsutton You would have to show us the combat reports. The information you provide is too limited especially about the first attack. There the Allies in excellent terrain actually lost AV which indicates and number of bad things-low supply, disruption, fatigue, op mode and so on. All of these might could be at least partially corrected in one turn. We are playing two day turns so I am not sure how he would have been able to correct anything between the attack on the first day and on the second as there is no way to issue orders between two consecutive days in one turn (which icludes two days) Here is the first attack: Japanese Deliberate attack Attacking force 28772 troops, 243 guns, 90 vehicles, Assault Value = 861 Defending force 21544 troops, 393 guns, 50 vehicles, Assault Value = 496 Japanese adjusted assault: 299 Allied adjusted defense: 283 Japanese assault odds: 1 to 1 (fort level 0) Japanese Assault reduces fortifications to 0 Combat modifiers Defender: terrain(+) Attacker: Japanese ground losses: 856 casualties reported Squads: 9 destroyed, 76 disabled Non Combat: 0 destroyed, 10 disabled Engineers: 0 destroyed, 4 disabled Allied ground losses: 1064 casualties reported Squads: 22 destroyed, 55 disabled Non Combat: 9 destroyed, 3 disabled Engineers: 2 destroyed, 24 disabled Guns lost 38 (2 destroyed, 36 disabled) Assaulting units: Kimura Det 56th Infantry Regiment 2nd Tank Regiment Kure 2nd SNLF 82nd Naval Guard Unit 146th Infantry Regiment Yokosuka 5th SNLF Maizuru 4th SNLF 114th Infantry Regiment 65th Brigade 91st Naval Guard Unit Defending units: 18th British Div /8 58th (Sep) Infantry Regiment 19th Indian Division 3rd Marine/A Div /1 132nd Infantry Regiment 63rd Indian Brigade 48th Gurkha Bde /2 6th Australian Div /4 27th Australian Bde /1 Fort Ord /1 Here is the second: Japanese Deliberate attack Attacking force 28061 troops, 243 guns, 90 vehicles, Assault Value = 788 Defending force 20933 troops, 391 guns, 51 vehicles, Assault Value = 424 Japanese adjusted assault: 339 Allied adjusted defense: 1030 Japanese assault odds: 1 to 3 (fort level 0) Combat modifiers Defender: terrain(+), preparation(-) Attacker: Japanese ground losses: 1808 casualties reported Squads: 10 destroyed, 191 disabled Non Combat: 1 destroyed, 19 disabled Engineers: 0 destroyed, 1 disabled Vehicles lost 4 (1 destroyed, 3 disabled) Allied ground losses: 828 casualties reported Squads: 32 destroyed, 77 disabled Non Combat: 4 destroyed, 10 disabled Engineers: 1 destroyed, 6 disabled Guns lost 21 (2 destroyed, 19 disabled) Assaulting units: 114th Infantry Regiment Maizuru 4th SNLF 56th Infantry Regiment Yokosuka 5th SNLF 65th Brigade Kure 2nd SNLF 2nd Tank Regiment 82nd Naval Guard Unit Kimura Det 146th Infantry Regiment 91st Naval Guard Unit Defending units: 58th (Sep) Infantry Regiment 63rd Indian Brigade 6th Australian Div /4 132nd Infantry Regiment 18th British Div /8 3rd Marine/A Div /1 19th Indian Division 48th Gurkha Bde /2 27th Australian Bde /1 Fort Ord /1 In addition, your 1-1 attack in the first round caused you higher casualties. It is possible that you took disruption and fatigue at a much higher rate than the enemy. Just because you do not see a modifier in the report does not mean that adjustments to these figures did not affect the outcome of the second battle True, but the issue is not that my adjusted AV went down in the second attack, it was that his went up... massively. I could understand if my adjusted AV went down based on what you said bellow, but his went up with the same units in the hex with no time to make corrections. This is the part that seems strange to me.
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