BletchleyGeek -> RE: Bruce Geryk's take on War In The East (12/12/2012 12:23:28 AM)
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ORIGINAL: Scook_99 I have an unhealthy amount of interest in the Battle of the Crimea, 1941-42. What happened here is a microcosm of the whole Eastern Front: epic battles with the Axis heavily outnumbered but pull the bacon out of the fire by having better training and intelligence, along with leadership that jumped all over mistakes the Soviets and prevailed...at a high price. This is one area that has actually made me consider doing game design. It's not a battle which has received much attention from wargame designers. A current game covering it is Decisive Campaigns: Case Blue. While the game engine is quite solid - and flexible enough to allow you model certain "soft" operational events through a card-driven system - I feel that too little research/work went into force and unit modeling. If you want to try your chops at modeling the campaign, you might want to give it a try. quote:
ORIGINAL: Scook_99 As far as having mini-maps in a game to represent cities battles within a larger scope, it would be difficult to pull off, and would be extremely fun if possible. In WitE, you would be able to see why you keep your tanks moving through clear and light woods and away from cities. Yes, it's not just the armored units, every formation pays a horrible toll in street fights, aka, the German pioneers. Great review of WitE! As I commented on Bruce's post over at Quarter To Three, it's not only fun: it also allows to portray quite faithfully the fact that what was a large scale tactical engagement - the battle for the city of Stalingrad itself - had a major operational impact - tying down significant numbers of German units in a small area weakening the flanks. That was a quite neat design, in my humble opinion.
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