SteveMcClaire -> RE: Soldier animations (12/18/2012 4:43:57 PM)
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You're correct about the shared animations. There is a set of animations for soldiers with different weapons (Rifle, LMG, Mortar, Bazooka/PzShreck, etc) but both sides share the same animations. The coloring happens 'on the fly' in the game as the soldier sprites are drawn. Specific pixel colors in the original image are replaced / blended with the US/German uniform color to get a different appearance when they're actually drawn. So it's not as simple as just creating an animation in a 3D package and then capturing X frames per second to make new soldier animations for CC. The thing about the soldier animations is that they're so small you can't do a whole lot with them. It's a fair bit of work, and most of the detail you add would probably be lost due to the small number of pixels. You could certainly reduce the blockiness / pixelation of the sprites a bit, but I am not sure you could do much more than that.
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