RE: Close Combat Panthers in the Fog Data Workbook (Full Version)

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DAK_Legion -> RE: Close Combat Panthers in the Fog Data Workbook (4/15/2014 12:33:48 PM)

A great notice steve;)

THANKS!




demol -> RE: Close Combat Panthers in the Fog Data Workbook (4/29/2014 10:45:02 AM)

What should I edit to directly change amount of onmap units in battlegroups?




SteveMcClaire -> RE: Close Combat Panthers in the Fog Data Workbook (4/29/2014 6:32:06 PM)

You can edit the Force Pools to add more companies to every battlegroup, and this will increase the number of unit slots they have available. The maximum number of units is still going to be 21, however.

Steve




Kanov -> RE: Close Combat Panthers in the Fog Data Workbook (5/14/2014 10:15:48 PM)

What are the headers for the various parts of the soldier sprite that can be colored?

I lost my notes and forgot which code corresponds to what. The workbook doesn't have them either.

Can anyone help?




SteveMcClaire -> RE: Close Combat Panthers in the Fog Data Workbook (5/15/2014 4:22:54 PM)

Hi Kanov,

I assume you mean the data columns in uniforms.txt? They are:

Unused, Jacket, Pants, Helmet, Belt, Boots, Weapon, Unused

The "Unused" entries are still in there due to the sprite pixel colors, which are mapped with 'Jacket' in the second slot rather than the first, and to round it out to 8 slots total. To get rid of them we'd need to re-do every soldier sprite.

Steve




Kanov -> RE: Close Combat Panthers in the Fog Data Workbook (5/15/2014 5:33:27 PM)

Yes that's the info I was looking for thanks Steve.




Kanov -> RE: Close Combat Panthers in the Fog Data Workbook (5/27/2014 11:44:41 PM)

Hi,

Any chance to use a comment char in the tab delimited files? like weapons, soldiers etc.

I ask for this because I want to add headers into the file itself, since I'm trying 3rd party programs to read CSV files to make modding easier but they don't have headers. Using the # at the top of the file crashes the game.

Thanks.




SteveMcClaire -> RE: Close Combat Panthers in the Fog Data Workbook (5/28/2014 6:52:31 PM)

The old-style data files (elements, weapons, vehicles, soldiers, teams, bgroups, and fpools) do not support the # comment character. Sorry.

You can put comments (or whatever you want) at the END of these files though as the code stops reading the file after the indicated number of entries.

Steve





Kanov -> RE: Close Combat Panthers in the Fog Data Workbook (5/28/2014 10:07:43 PM)

Yes I figured I could put comments at the end of the file. I sent a message to a programmer of one of those editors to see if he could implement the reading of the last line of a csv file as header. Yes I ask for many things but I do not know how to program!

Meanwhile I'm using Qclone as I find it easier and more friendly than modding in excel. The bad thing is that the name of the file supported are hardcoded and you have to rename some of the files to make it work.

If you want the modified cc3.ini for qclone to work with Pitf and some instructions go to http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10485. Still testing so if you encounter a problem please let me know.




SteveMcClaire -> RE: Close Combat Panthers in the Fog Data Workbook (5/29/2014 6:53:21 PM)

QClone is a handy little program, though I haven't used it in ages. From what I remember it is pretty flexible, allowing you to define the number and names of all the columns. So it should be fine for that.

Steve




triarius -> RE: Close Combat Panthers in the Fog Data Workbook (10/11/2014 7:45:50 AM)

For a set of Excel spreadsheets that will allow you to edit the Fpools and UnitStructure text files,
please refer to the corresponding post in the mods and scenarios section of the Gateway to Caen forum.




Platoon_Michael -> RE: Close Combat Panthers in the Fog Data Workbook (10/20/2014 1:57:05 PM)

Thank-You very much for the workbooks.

At first glance it does however look very complicated to me.




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