Looking for Japanese player, scenario 1 or 2 [closed]. (Full Version)

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capthook -> Looking for Japanese player, scenario 1 or 2 [closed]. (1/5/2013 3:16:03 PM)

I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.




rroberson -> RE: Looking for Japanese player, scenario 1 or 2. (1/6/2013 10:59:10 PM)


quote:

ORIGINAL: capthook

I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.

quote:

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise.



Told you so :P. Took some talking into of me too. But now I love 2 day turns.




jeffk3510 -> RE: Looking for Japanese player, scenario 1 or 2. (1/7/2013 2:26:55 AM)

I am using two days in my AI game... it is bumping right along.




capthook -> RE: Looking for Japanese player, scenario 1 or 2. (1/7/2013 2:59:24 AM)

I thought I was really taking a chance the first time I tried 2 day turns. The first few turns I missed the super micro-detail but I caught on after a few turns. I really don't miss checking some LCU every turn and seeing that it has only moved 3 miles. It's like my conveys and LCUs move twice as fast now! The carrier battles are nail biters though.




PaxMondo -> RE: Looking for Japanese player, scenario 1 or 2. (1/7/2013 4:58:28 AM)


quote:

ORIGINAL: capthook

The carrier battles are nail biters though.

I beleive that!!




zuluhour -> RE: Looking for Japanese player, scenario 1 or 2. (1/11/2013 2:28:14 AM)

Curiosity here, Pax or anyone know of an AAR with two day turns? I' hav'ent noticed one. I would'ent mind taking a peek.




tigercub -> RE: Looking for Japanese player, scenario 1 or 2. (1/11/2013 4:53:52 AM)

I will put my hand up for this game if not closed?




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