Panzer Leo -> (12/24/2002 6:49:39 PM)
|
[QUOTE]I'd like to see infantry a little tougher in defence also! It's a little subjective, but I feel that Infantry should have a little more advantage vs. AFV's in cover terrain ... I'm not really an authourity on this, but I think infantry squads are spotted a little too easily by vehicles ... and then too easily dealt with. It's just my gut feeling though .. anyone else feel the same way? [/QUOTE] Many feel the same way and my current testing is heading the same way...results up to now are very promising... The wanted change is: making the infantry harder to spot (will be done by a preference adjustment) and giving it higher assault chances against armor and breaking less often from their positions (mainly noticed in entrenched status), without disrupting the current infantry casualty behaviour (meaning that they still die the same under MG fire, e.g.) The cost issue: Svennemir hit the nail on the head...I cannot change nation pricings, as these are not the cause of the imbalance that is felt...working on the exp levels seems also not promising, as the -10/+10 modifiers cause jumps over the magical 65/70 mark all the time...it might be, that this is a basic error in the cost calculation routine, we have to live with... The individual pricing: The whole SPWAW cost system suffers from a very simple thing: costs only go from 0-255... It is very impractical to compare weapons pricings, if they do not belong to the same category. In the case of the MG42, it has to fit in the cost line of infantry weapons, especially rifle caliber MGs M1919A4 19 M1917A1 25 M32-33 30 MG42 Laf 36 These are four quite different machine guns in increasing effectivity listed. Let's assume, the weakest MG has to stay at the 19 (to compare it to other infantry weapons) and the MG42 would be lowered to 30...then the other two would be around 23 and 26. But if you compare the battlefiled effectiveness of a M32-33 and a M1919A4, you can almost go rather with one M32-33 then with two M1919A4, and the difference in pricing is only 7 pts... I hope, I can show were this is going: if I don't have a span to put the great differences in effectiveness into, it will cause an automatic imbalance... So it is almost impossible, to compare a top notch MG on the one side to a standard transport on the other...sure, in many situations a Halftrack is more usefull, then a 4 men MG team, but on the other hand you wouldn't put it into an entrenchement to defend against an onstorming horde, or ? So this kind of pricing overlaps will happen all the time (take a four barreled AA gun...it is the top notch of small AA guns and costs more then many light tanks...makes no sense in terms of material, costs, how usefull it is a.s.o. - but there's no other way to work within the 255 limit)... So if there's no solution for an overall revolution in the pricing system, it makes no sense to alter a few specific ones... An across the board lowering of all infantry related units is such a radical way...and a pretty complex one...have to think it over... Well, and Redleg...so many detailed wishes...puh...:D I'll see what I can do...but the ammo canister - commonly available or for design purposes ? Commonly available wouldn't be possible due to realism concerns... The mine icon is an easy fix, just replace the icon with the original 7.1 ... I have to look it up...forgot which one it was... maybe Warhorse knows from the top of his head :rolleyes:
|
|
|
|