Catch21 -> Opart 3 Fonts.ini- Issue w/[MediumFont] & [SmallFont] (1/19/2013 5:10:00 PM)
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I'm trying to get fonts I like in TOAW. The problem I seem to be having is with [MediumFont] and [SmallFont] values for color, where if I set windowsFont=Y neither recognizes the color I've chosen for text in either section (Gold). Instead I get what appears to be the color that has been set as Silver (Green) and Gold (Red) in the [Color] Section for [MediumFont] and [SmallFont] TextColor values respectively (i.e. what I've set there is totally ignored). Even if I set windowsFont=N for both I just come up with system-generated default(?) values (now we're even bypassing the [Colors] section values though understandable) of a light yellow and blue (pleasing enough but not what I want (i.e. Windows Fonts)). Try these sections below on Opart 3 Fonts.ini to see the issue I'm describing (lines beginning with ;s are comments and are ignored for processing purposes). You only have to go to Game Options on the front screen to see what I mean, though the challenge is to go further and find off the beaten track colors you set for TextColor in the [MediumFont] and [SmallFont] sections, like Spring Green 00FF7F for example used anywhere within TOAW. BACK UP your Opart 3 Fonts.ini File before trying! If unsure of how this works don't attempt! [Colors] ;Check- The Problem is Here! ToolTipDelay=10 ToolTipAlpha=150 ToolTipColor=0x0A9639 ;c Salem (Green)- http://chir.ag/projects/name-that-color/#0A9639 Gold=0xFF0000; Red for Testing ;I like 0xC0C0C0 ;Silver best ;Tried 0xFFD700 ;Gold 0xFFFF84 ;c Dolly (Yellow)- http://chir.ag/projects/name-that-color/#FFFF84 Red=0xFF0000 Silver=0x00FF00; Green for Testing ;I like 0xFFD700 ;Gold best ;Tried 0xCEFFFF ;c Onahau (Light Blue)- http://chir.ag/projects/name-that-color/#CEFFFF [MediumFont] windowsFont=Y Size=8 Spacing=0 Weight=600 Font=Times New Roman TextColor=0xFFD700 ;Gold BackColor=0xFFFFFF ;White Background=N Outline=Y [SmallFont] windowsFont=Y Size=8 Spacing=0 Weight=600 Font=Times New Roman TextColor=0xFFD700 ;Gold BackColor=0xFFFFFF ;White Background=N Outline=Y If what I'm suggesting is true, no matter what you set for TextColor in [MediumFont] and [SmallFont] is completely and always ignored. Can anyone confirm this? P.S. I'm not actually using Green and Red, just for purposes of illustration. The actual values used: [Colors] ;Check- The Problem is Here! ToolTipDelay=10 ToolTipAlpha=150 ToolTipColor=0x0A9639 ;c Salem (Green)- http://chir.ag/projects/name-that-color/#0A9639 Gold=0xC0C0C0 ;Silver- Preferred ;FF0000; Red for Testing ;Tried 0xFFD700 ;Gold 0xFFFF84 ;c Dolly (Yellow)- http://chir.ag/projects/name-that-color/#FFFF84 (System Default) Red=0xFF0000 Silver=0xFFD700 ;Gold- Preferred ;0x00FF00; Green for Testing ;Tried 0xCEFFFF ;c Onahau (Light Blue)- http://chir.ag/projects/name-that-color/#CEFFFF (System Default)
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