BletchleyGeek -> RE: Standalone.. (2/5/2013 12:48:40 AM)
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This is a very bad case of splitting hairs, guys. Some things to keep in mind: 1) As DBeves pointed earlier, the difference between the standalone pricing (20 euros) and the "standard" DLC multiplied by five (the number of scens in BoR) is just 5 euros. And it could be argued that scenarios such as the First Punic War - a conflict as complex as one can imagine in playable wargame - could be priced at a higher price than just 2.99 euros. To draw an analogy, Hannibal - which is an excellent game, by the way, covering the Second Punic War - is sold for 29.90 euros. 2) I can understand wodin betting on buying AJE to get further scenarios as DLC, even if I don't find that to be a very sound standpoint, but I can also understand those who didn't buy AJE because they don't give a fig about anything Roman after the Macedonic Wars. For whatever reason, AGEOD deemed "wodinites" to be a minority. (And I think the pre-orders for AJE didn't really come in the thousands either). This scheme - BOR standalone - plays in favour of the guys sitting on the fence for AJE. 3) Phil has posted on the AGEOD forums that whoever feels necessary to get BOR scenarios working under AJE only needs to get in touch with him over e-mail for instructions to do so. 4) AGEOD games DLC are sold exclusively on AGEOD's web store, you won't find them on Matrix nor Slitherine's. I can understand the market strategy followed here: the Punic Wars are a topic which would attract many fans of Field Of Glory. So publishing BOR standalone - and therefore, being it available from Slitherine and Matrix - helps in increasing the potential reach of BOR. My only worry about this "Standalonegate" is that now AGEOD will have to do twice the same work to distribute patches - here I am assuming that both AJE and BOR use exactly the same version of the AGEOD engine. That strikes me as a potential source of problems for them. But this is totally different matter. @Treale: Regarding playability. I think AJE is - by far - the most playable of AGE engine games. It's far more playable than ACW, both because the refinements in the user interface, clever design decisions regarding strategic options, the fact that warfare in the Ancient age is a matter of big field armies moving around and sieges and scale.
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