Newb needs help (Full Version)

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bill hunter -> Newb needs help (2/4/2013 10:37:48 AM)

going to try classic using 1.8 but the e- manual seems a little lite on. i get the general guist but could someone explain how the the extra command buttons function ie stall etc. Also adding extra aps to next turn initiative ?
any other tips would be appreciated.

thanx in advance




chemkid -> RE: Newb needs help (2/4/2013 11:10:19 AM)

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IronFist00 -> RE: Newb needs help (2/4/2013 2:56:39 PM)

Hi Heinz, I agree 100% with chemkid; there is no substitute for reading the PDF of of the board game rules to get the lowdown on Classic APs. Initially you only need to read Section 1 (which is a few pages) and that'll give you most of what you need to understand the flow of the game. Then read further as needed/wanted.

Here's a brief rundown I wrote for another poster giving a very brief description of the Classic AP turn options and a comparison of doing something in Classic APs versus Persistent APs: http://www.matrixgames.com/forums/fb.asp?m=3237156

It is no means a substitute to reading the rules but might help.

Classic APs might take a little more effort to get the hang of, but in my opinion the effort is worth it. Good luck.




bill hunter -> RE: Newb needs help (2/4/2013 8:18:09 PM)

thanks gents . I actually found your thread VR which was prettty much all i needed. classic is definiteley the way to go !!




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