Map editor (Full Version)

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Manu -> Map editor (2/5/2013 8:42:25 AM)

Is there any plan to release the new map editor that allows to edit Pitf maps?

Thanks




SteveMcClaire -> RE: Map editor (2/6/2013 4:47:26 AM)

Mafi's latest 5CC map editor has support for Panthers in the Fog maps.  I believe you can get the latest version here:

http://cc2revival.npage.de/cc2revival.html




Manu -> RE: Map editor (2/6/2013 10:21:30 AM)

ok thanks I had not seen any advertisement for this.




davidss -> RE: Map editor (2/8/2013 6:02:06 PM)

Thanks for the link

Also,
1.Where does a person get the Terrain Elements data (specific to PitF) that 5CC requires for editing elements?
2.Is 5CC compatible with Windows 8?

thanks




SteveMcClaire -> RE: Map editor (2/8/2013 7:08:25 PM)

Hi David,

5CC should run on Windows 8, but I haven't tried it myself.

You should be able to use the "Last Stand Arnhem" elements data for coding Panthers in the Fog maps as the element indexes are identical.




davidss -> RE: Map editor (2/8/2013 8:01:44 PM)

that worked ... thanks Steve

and, thanks Mafi




DAK_Legion -> RE: Map editor (2/8/2013 9:11:18 PM)

WOW!

CCMT Coding work fine in PitF;)

Thanks Mafi!!!!




CSO_Talorgan -> RE: Map editor (2/20/2013 12:19:34 PM)

On the subject of map editing, and with an eye to the future, should we be learning about new and unfamiliar programs:

http://www.packtpub.com/google-sketchup-for-3d-game-design-beginners-guide/book

http://www.amazon.co.uk/dp/1849691444/ref=pe_25561_31921561_pe_vfe_dt2

?




SteveMcClaire -> RE: Map editor (2/20/2013 6:49:07 PM)

The current plan is to have an integrated map editor next time around.  But like all things aspirational and a long way out, it is subject to change. ;)




CSO_Talorgan -> RE: Map editor (2/20/2013 11:51:09 PM)

That would be superb, if possible.




CSO_Talorgan -> RE: Map editor (6/20/2013 2:45:48 PM)

I've been looking at the videos on YouTube concerning the existing map editing facility in Unity3d. Has anybody figured out how you would take your common-or-garden Ordinance Survey map and turn it into a Unity3d (and therefore next-generation Close Combat) map?

Something tells me I have the wrong approach. Maybe we'll just go to Google Maps, press a couple of buttons and a sizeable chunk will appear on the combat map.

"Armored Brigade" is not a million miles away from Close Combat in overall concept and look at what their community has been up to: http://www.armoredbrigade.com/forums/viewtopic.php?f=13&t=333




SteveMcClaire -> RE: Map editor (6/20/2013 6:02:04 PM)

Sort of? I did not read through the whole thread on that other forum, but our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights. It will not be as simple as pressing a couple of buttons on Google Maps, though.




CSO_Talorgan -> RE: Map editor (6/20/2013 10:23:52 PM)


quote:

ORIGINAL: Steve McClaire

our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights.


Grand

quote:

ORIGINAL: Steve McClaire

It will not be as simple as pressing a couple of buttons on Google Maps, though.


Don't worry. That suggestion was tongue-in-cheek.




CGGrognard -> RE: Map editor (10/29/2013 2:55:30 AM)

Thanks for the Map Editor.




WoT -> RE: Map editor (10/29/2013 6:26:10 AM)

How about a Strategic map editor.

I'm tired of having the same style of Strat for the last 3 releases... push, push, push... no flair.

Wacht am Rhein gave you much more discretion.



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