Naval Support Replacements (Full Version)

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rjopel -> Naval Support Replacements (2/14/2013 5:57:09 PM)

Why does drawing Naval Support Squads take so long. I just hit Jan 45 and the USN base forces go from 100 to 200 NavSup. This turn I drew 33 squads and I'm short 2780. . AvSup whish also greatly expanded is drawing 200 per turn.

Why such a big difference. If anything the USN Base Forces are in better supplied positions than the USAAF ones.




Lokasenna -> RE: Naval Support Replacements (2/14/2013 7:35:33 PM)

Do all of the bases have more than double the supply required? Units will not pull replacements from pools without > 2x supply required at the base. I know you said they tend to have plenty of supply... Page 260-1 of the manual also says that there's a series of checks that must be passed in order to draw more than 1 replacement per unit.

I believe having more support (HQ units are great for this) available leads to a higher rate of replacement, or maybe I'm confusing this with repairing disabled squads/devices...




inqistor -> RE: Naval Support Replacements (2/16/2013 7:03:47 AM)

Speed of replacements depends mainly on number of well supplied bases in range (every base can add only ONE device of that kind).

You probably have fewer units with Naval Support, than Air Support, and they are on small islands, while Air units are on continents with lots of bases nearby.




cverbrug -> RE: Naval Support Replacements (2/16/2013 7:09:02 AM)

Just for the record, what distance is considered to be "in range" for drawing more then one replacement per turn?
Thx




inqistor -> RE: Naval Support Replacements (2/16/2013 7:33:11 AM)

No idea [:)]
Supply path?

Manual does not specify this "range". There is only vague mention of exactly: "in range of lots well supplied bases"




rjopel -> RE: Naval Support Replacements (2/16/2013 5:00:38 PM)

I have a USN Base force at PH. Unit set to rest. Last 3 turn has drawn 3 NAVSUP and 7 AVNSUP.

So it can't be supply range or supply.




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