Proper Use of AGC's (Full Version)

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Rison -> Proper Use of AGC's (2/16/2013 4:19:50 PM)

I recall there was a magic formula for getting the AGC's to work with Amphib Force HQ's. IIRC, it was that the AGC w/ HQ should be in the hex, or in an adjacent hex, with the island as a target, but *NOT* unloading. Also, there should not be a Corps HQ assaulting.

Is this the general idea? Finally getting my AGC's in my game and want to make sure I get it right. Is there a more detailed explanation somewhere?

Thanks in advance

Chad




Alfred -> RE: Proper Use of AGC's (2/16/2013 6:50:23 PM)

Read this recent thread.

http://www.matrixgames.com/forums/tm.asp?m=3260766&mpage=1&key=agc�

Alfred




Rison -> RE: Proper Use of AGC's (2/18/2013 7:30:27 PM)

Thanks Alfred. Didnt know a lone AGC had a bonus too. So seems like for a huge invasion, it would be best to have a separate TF w/ your Amphib Force on an AGC, and then each amphib TF actually unloading having an empty AGC. My understanding is that would give you the max bonus right? (bonus from AGC *in* the TF, and bonus from the Amphib Force HQ in an AGC in the same hex but not TF).

Thanks again

Chad




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