chaosegg -> RE: Post your optimal base/ship design tips and why!?! (5/30/2019 8:13:48 AM)
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If you do not have area weapons (or even point defenses), it seems to me that you might put blasters (short range stuff) on stations in order to shoot at fighters and space creatures, or the occasional ship that enters short-range? Sure, having mostly long range, powerful stuff on stations is nice, but I wouldn't say it's always useless to put blasters on stations; depending on your game setup of course... if you have space creatures set to low or none, pirates on low... then I guess you're a lot less likely to have your outposts attacked by things that could jump up into close range and bother you? I'm playing a training game run within the [updated] version just before Universe (so DW+RotS+Legends+Shadows), trying to do everything manually in order to re-learn what I forgot, having been a few years away. My setup is basically like Timotheus' The New Guy Newbie Guide suggests for playing on FULL MANUAL. ~700 stars, weak pirates, fewest space creatures, pre-warp starting tech, mostly normal settings otherwise i believe.~ Q1: Where there is more than one thing a station could do at a location, is it effective and/or efficient to combine the functions into a single station? Example; a place with both research bonus & scenery bonus are frequently found, so what should I do with it? A.: research station with some passenger compartments & extra docking bays (maybe extra defenses too) OR B.: a resort with research labs etc. Q1a: Would both A. & B. work? Q1b: Would it be more cost-effective than having those functions at two separate station/locations? Q1c: Do I always want to do it one way, versus the other way (always add research to something else versus add other to research station)? or can it vary depending on situation? . . . Apologies if this has been answered already earlier, I neglected to read the entire thread since it appeared most of the posts were quite old at this point... also sorry for the necro [:D]
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