Tac2i -> RE: 2 v 2 slugfest (2/20/2013 3:15:08 PM)
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I vote for guerrillasforall. @ironduke: I'm not aware of any tutorial on the use of the guerrilla unit. They are not mentioned in Vic's ATG Strategy Guide either. Basically they are fast, have good recon values and at higher levels can remain cut off for awhile without any negative affects. Also, at those higher levels they excerpt some anti-supply on surrounding hexes. You don't want them running lose behind your lines as you might have to play whack-a-mole as you try to find and eliminate them. Simply put, if they get behind your front line, they can be a major pain in the ass. @Mean: This map could be played either north vs south or east vs west. If the later, it would require team turn order as follows (if you want team players moving consecutively and CiC moving first): team1-player2, team2-player1, team2-player2, team1-player1.
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