Probably a realy dumb question but.. (Full Version)

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Chris21wen -> Probably a realy dumb question but.. (2/24/2013 8:42:45 AM)

.. does setting a single a/c unit (e.g. FP) to more than one mission/patrol have any affect? Say 50 search and then adding 20 training?




cohimbra -> RE: Probably a realy dumb question but.. (2/24/2013 9:33:25 AM)

Yes, it work. In your case the 50% of the FP fly the NavSearch mission and the 20% training
the same mission (NavS skill). But be careful, if you use them in extended range their
fatigue and morale go down, and may have some ops losses. Check your FP periodically if you
assign them more than one mission/turn.




Chris21wen -> RE: Probably a realy dumb question but.. (2/24/2013 10:27:18 AM)


quote:

ORIGINAL: cohimbra

Yes, it work. In your case the 50% of the FP fly the NavSearch mission and the 20% training
the same mission (NavS skill). But be careful, if you use them in extended range their
fatigue and morale go down, and may have some ops losses. Check your FP periodically if you
assign them more than one mission/turn.


I've been consistently using setting like this since WitP came out and it's only just dawned on me that it may not work. How long ago that, slow or what.[8|]




dcpollay -> RE: Probably a realy dumb question but.. (2/24/2013 2:59:33 PM)

When you set a primary mission for an airgroup, the patrol percentages down below represent your ability to reserve a portion of the airgroup's planes for other activities. Whatever percentage of the group that you have set to patrol activities will not conduct the primary mission.

As an example, say you have a 20-plane unit. You set the primary mission to Naval Strike. Then, as in the example above, you set the Patrol settings for 50 Search and 20 Train. Of your 20 planes, 50% (10 planes) will be reserved for Naval Search and will not fly a Naval Strike mission. 20% (4 planes) will be reserved for training and will not fly a Naval Strike mission. The remaining 6 planes in the group will be available for Naval Strike, should a suitable target present itself. In any event, your Naval Strike will include no more than 6 planes.
Note that the reserved planes are "forced" to conduct their patrol missions, and will not rest themselves. As Cohimbra noted above, if 70% of your planes are flying every turn (plus any strike missions), the planes and pilots will fatigue quickly, which can result in losses. My favorite patrol setting to use is "Rest," which will ensure that at least some of the group will be getting the needed R&R. I try not to fly more than 50% of my group in patrols any given turn, unless its some kind of emergency.




Lokasenna -> RE: Probably a realy dumb question but.. (2/24/2013 4:10:23 PM)

When I only have one unit available, or when I want both of their skills to go up quicker (the units on Chitose, say), I routinely set the unit to ASW, NavS, and sometimes Training (30/30/20). Other times, I'll do 40 mission/40 training/20 rest. Helps jumpstart the desired skills on the pilots.




Numdydar -> RE: Probably a realy dumb question but.. (2/24/2013 4:36:39 PM)

I also use the 40/40/20 a lot too. CAP, Train, Rest for fighters and Nav/ASW search, Train, and Rest for LBs. Anything in the rear areas that do not need these mission it is always 100% Train.




inqistor -> RE: Probably a realy dumb question but.. (2/24/2013 11:10:12 PM)

Training is little complicated, because it seems all your pilots train, even when there is only ONE plane, and it fly normal mission.

You can check what happens with unit, when you check search arcs. It seems percentage is used only for planes in unit, not pilots (just count segments in arc, when you modify percentages)

And I am not sure if unit fly Recon mission, if it have no free planes after adding all percentages for other duties




PizzaMan -> RE: Probably a realy dumb question but.. (2/25/2013 2:17:03 AM)


quote:

ORIGINAL: inqistor

Training is little complicated, because it seems all your pilots train, even when there is only ONE plane, and it fly normal mission.



Classroom instruction and simulators.




Chris21wen -> RE: Probably a realy dumb question but.. (2/25/2013 7:37:33 AM)

Thanks guys but most of you missed the point. This was about single a/c units E.g. 1 FP and 1 pilot




dcpollay -> RE: Probably a realy dumb question but.. (2/25/2013 11:18:53 AM)


quote:

ORIGINAL: Chris H

Thanks guys but most of you missed the point. This was about single a/c units E.g. 1 FP and 1 pilot

[:)] Easy to get off topic, huh? I'm not 100% sure, but I believe that if there is only one aircraft and there is any Patrol percentage reserved, the Patrol activity will take priority on a turn-by-turn basis. Your primary mission will never fly.

If you have more than one Patrol percentage set, I do not know how the game "shares" the single plane between those activities.




Alfred -> RE: Probably a realy dumb question but.. (2/27/2013 10:06:23 AM)

Getting back on topic.

The 20% setting is pointless.

Read this thread.

http://www.matrixgames.com/forums/tm.asp?m=3074226&mpage=1&key=�

Alfred




Chris21wen -> RE: Probably a realy dumb question but.. (2/28/2013 10:54:52 AM)


quote:

ORIGINAL: Alfred

Getting back on topic.

The 20% setting is pointless.

Read this thread.

http://www.matrixgames.com/forums/tm.asp?m=3074226&mpage=1&key=?

Alfred



Thanks. So in general a/c are allocated to missions first and whatever ready arecraft are left over are parcelled out to training/rest.




dcpollay -> RE: Probably a realy dumb question but.. (3/1/2013 9:30:51 PM)


quote:

ORIGINAL: Alfred

Getting back on topic.

The 20% setting is pointless.

Read this thread.

http://www.matrixgames.com/forums/tm.asp?m=3074226&mpage=1&key=�

Alfred

So, the other posts seem to suggest the opposite of what I thought....




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