jnpoint -> RE: Why no grand campaign??? (2/26/2013 10:08:46 PM)
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quote:
ORIGINAL: aspqrz So, 753 BC (there's some archaeological evidence to support this is a realistic date for the foundation of Rome) to ... what, exactly? * End of the Republic (14 BC or thereabouts when Octavian/Augustus formally "restores" (ha! ha! [8|]) it? 9000 odd monthly turns! * Collapse in the West (late 5th century AD, though not 476 AD for reasons technical)? + 6000 or so additional monthly turns! (= 15000 total) * Collapse in the East (15th Century AD, but not 1453 AD ... again, for reasons techical)? + 11000 or so additional turns? (= 26,000 total) * Collapse of the Romanovs (who claimed to trace their legitimacy from the Late East Roman Empire, c 1920s AD)? + 5500 additional turns (c. 32000 total!) Average of, what, maybe 15 minutes a turn? 8000 hours. 8 hours a day = 1000 days or about 3 years, more or less full time. Closer to 4 if you have weekends off. AJE/BOR = It's not a game, it's a *lifestyle*. And I strongly doubt that you'd get by with only am average 15 minute turn. Managing the economy, the tech tree (for ghu's sake, *designing* the tech tree would be a horrendous job!), random events (plagues, deaths, civil wars, foreign invasions ... and, if you do significantly better than historically, then there'd be the need to map the entire old world, from the Arctic Circle to the tip of Africa, from Ireland to Japan, just so you could invade everything in sight and conquer it all ... then there'd be the "New World" and "Pacific" expansion sets, adding scope for more conquests. It would be a lifetime commitment [X(][8|][:D] Phil Yes, yes, yes I'm with you - hope the devs read this!
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