1.2.0 thoughts (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War



Message


Kuz -> 1.2.0 thoughts (3/3/2013 7:47:31 PM)

After 4 games of 1.14 and 2 games of the beta patch the CP seem to be able knock Russian out of the war by 1916 using a Russia first strategy. This guarantees a CP Marginal victory every single game. Russia needs a buff. So with Russia out some 17 months early the CP become too strong.
For example the last game we played using the Russian First strategy the CP were able to maintain approx. 9 bombers and about the same numbers of fighters. This seriously affected the fighting ability of the Entente further guaranteeing at minimum a CP marginal victory.

Fleets are now not only useless but a liability to the national moral.

The American’s never get close to getting in the fight because the German’s don’t feel the need to commence submarine warfare. As a side note I've never seen the American's join the war.

Bombers are still way OP’d. Both in terms of strategic warfare and in fighter vs. bomber. You can get even or better odds on a fighter and then hit a single fighter 3 or 4 times and its death for that fighter. This was an issue in CEW as well resulting in a limit of two airstrikes per hex in the GS mod. If it were up to me I’d get rid of the strategic warfare component of bombers altogether. There were two things that seriously affected production. U-boat blockade of England and the Naval Blockade of Germany. That needs to be worked on.

We liked the fighters responding but there should be a "sleep" button in order to keep them from flying if so desired. Strength points to low etc...

Some technical issue’s we discovered were AH didn’t take any moral loss after it lost its BB. More importantly the CP tried to bomb Italian fleets in the Adriatic and got a fatal error and CTD. This happened every time he tried. The hex was two hexes directly south of Split.




warspite1 -> RE: 1.2.0 thoughts (3/3/2013 7:52:36 PM)


quote:

ORIGINAL: Kuz

After 4 games of 1.14 and 2 games of the beta patch the CP seem to be able knock Russian out of the war by 1916 using a Russia first strategy. This guarantees a CP Marginal victory every single game. Russia needs a buff. So with Russia out some 17 months early the CP become too strong.
For example the last game we played using the Russian First strategy the CP were able to maintain approx. 9 bombers and about the same numbers of fighters. This seriously affected the fighting ability of the Entente further guaranteeing at minimum a CP marginal victory.

Fleets are now not only useless but a liability to the national moral.

The American’s never get close to getting in the fight because the German’s don’t feel the need to commence submarine warfare. As a side note I've never seen the American's join the war.

Bombers are still way OP’d. Both in terms of strategic warfare and in fighter vs. bomber. You can get even or better odds on a fighter and then hit a single fighter 3 or 4 times and its death for that fighter. This was an issue in CEW as well resulting in a limit of two airstrikes per hex in the GS mod. If it were up to me I’d get rid of the strategic warfare component of bombers altogether. There were two things that seriously affected production. U-boat blockade of England and the Naval Blockade of Germany. That needs to be worked on.

We liked the fighters responding but there should be a "sleep" button in order to keep them from flying if so desired. Strength points to low etc...

Some technical issue’s we discovered were AH didn’t take any moral loss after it lost its BB. More importantly the CP tried to bomb Italian fleets in the Adriatic and got a fatal error and CTD. This happened every time he tried. The hex was two hexes directly south of Split.

warspite1

+1,000,000




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.875