DauntlessK -> RE: Adding New Units (3/4/2013 9:02:51 PM)
|
quote:
ORIGINAL: Bloodly Ship classification means little. You can design an 'Escort' that's the maximum 500 size and a Capital Ship that's 200 size. It might help the AI in using them, but otherwise... Hm. I have fiddled very little in ship design as you can tell so that is good to know. I see what your saying. Is it still possible I wonder to maybe assign different sizes to be very specific in regards to ships. Like escorts have to be no more than 200 or whatever. I think it would be cool to have a little bit deeper structure in ships, or maybe it would just be pointless. I'm not sure. Just something in me tells me its weird to just stop at "capital ships" when there are multiple smaller sizes below it... and it feels extra weird not to have battleships, battlecruisers and dreadnoughts. quote:
ORIGINAL: Antiscamp The Distant Worlds Legends modding guide has information on shipsets and how the sprites are built. As you play the game, you can indeed employ several different types of Cruiser designs for an example. But it's up to the player to design the ships in-game. I often have several different explorer ships and I usually build a Cruiser type for my fleet that only carries bombard weapons, for an example. So I end up with two buildable Cruiser types in that way. Welcome to the forum, by the way. I though I recognized the name Thanks for the welcome. and good catch. I have already looked at the modding guide, it is very very useful. Thanks. I guess I mean moreso adding a more diverse and strict ship sizing instead of what is already in place, from what I understand. I'm still new to DW so I could be misunderstanding.
|
|
|
|