Baltic oddities (Full Version)

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The Guru -> Baltic oddities (3/8/2013 5:37:10 PM)

The port of Parnu (X60,Y25) on the Northeastcorner of the Gulf of Riga is, in my games at least, not accessile for the Axis even though it is friendly controlled and green-coloured when the naval transport mode is on. Indeed, its sole water hex exit (x60, Y26) remains shaded (and this not crossale by naval transport) even thouigh Riga is Axis and Kuressare pounded into submission.
Also thre is a four shaded hexes barrier (x55,Y16; x55,Y17 ;x56,y18 ; x56,y19)that fortunately do not prevent naval movement to Talinn, but forces a detour and makes the path pass next to Hango.

anyone noticed this? Any reason for it? The four shaded hexes west of Talinn are kinda harmless, but the inability to use Parnu is a handicap!




JeremyB -> RE: Baltic oddities (3/10/2013 10:23:22 AM)

I have the same, it's been there since first version. I seem to remember someone mentioning that on the forum a long time ago, but I don't think there was any reaction...




Von Weber -> RE: Baltic oddities (3/13/2013 11:10:32 PM)

You should capture Kurressare first.




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