jmalter -> RE: First Practice Game Complete (3/10/2013 5:32:53 AM)
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well done db2000, you lost PM, but your CVs survived. Paladin has it right - assign all Naval Strike aircraft to the same altitude, 10-15k' ensures that your DBs will use use the dive attack profile for best results, TBs will automatically peel off and launch torps at low-level (unless your CV has no torps available, in which case the TBs will level-bomb from the assigned altitude. note that pilots have different skills for NavT & NavB - in a campaign game, you'll want to train your TB pilots in NavB once their NavT skills are up to snuff. DB pilots should train for NavB, then NavS. mebbe you already know this, but for Fighters, it's only the 'unassigned' %age that's available for strike escort. trying to split a single sqn between escort & CAP is not optimal, w/ several CVs in the same hex or in the same TF, 1 sqn at range=0 should provide CAP only, 1 sqn should provide Escort only (w/ range set to match your DBs & TBs). Fighters using drop-tanks stay in the fight longer than those w/o, but deplete the CVs' mission capability faster.
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