RE: Have anyone noticed one flaw of WitP:AE? (Full Version)

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DivePac88 -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 7:11:39 AM)

Now back to the theme of this post;

What has to be understood is that the units represented in WitP-AE, especially on the Japanese side, are abstractions of historical Japanese TOE. As in reality most Japanese aviation support, was an integral part of the air-unit it was supporting. Then there is another point that we can see in my translation above, and that is that what the Japanese called 766 civilian workers, the game calls a naval construction battalion.




Rising-Sun -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 8:51:29 AM)

I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.

I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.

So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.

Sorry i havent played in awhile.




RogerJNeilson -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 9:26:50 AM)

Responses, choose as appropriate

1. Guys I feel like a huge bottomless pit has just opened in my knowledge and therefore my ability to play the game... to think I have been playing this since it appeared and not realised the problem of Wotje....... should I give up on this game?

2. Who cares its just one of many bits of land in the Pacific, probably my grand strategy will bypass it anyway.....

3. Time for another drink.

[&:]

Roger




spence -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 12:37:52 PM)

quote:

When you build a simulation, some abstraction is inevitable. The trick is to make it unnoticeable and used where the effects are unimportant.


The free movement of Japanese troops across a couple of thousand miles of a potentially hostile ocean in merchant ships derived from a merchant marine that was too small to meet the demands made on it (from Day 1) seems a faulty interpretation of "unimportant effects".

If the game was simulating events in the European Theater, an Axis Player's annoyance would be quite justified if the Americans got a single can of beans across the ocean for free. The shipping bottleneck for the Allies was a legitimate and significant target for the Axis. The tonnage of Allied merchant ships SUNK during the war was a couple of times what the Japanese had on hand or built (total) throughout the war. The Allies had to make a considerable effort to replace those losses to move and supply the American Army. It was never a given.

It is certainly convenient that the IJ Player doesn't have to find the ships, assemble the ships, load them, escort them and so forth. But it seems that this convenient abstraction is paid for by easing one of the more significant Japanese strategic vulnerabilities yet again.





obvert -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 2:41:52 PM)

It could have been done this way to more or less encourage a player on the Japanese side to keep these relatively small units in historical locations, at least to start. If they showed up in Tokyo they would be sent where they are most needed. It happens all over the board for Japan.

The IJ in game is almost never stuck for ships. This is addressed to some extent in Babes with lower transport ratings of each. It could be more pronounced once the Babes ASW fixes have effect as well and allow US subs more chance to work.

In terms of handling all of these things in game, I think posters above have brought up that it would just be a lot more clicking. We should be shipping planes everywhere, transporting pilots on ships and through air transport, all kinds of things that would slow each turn as well as operations in game even more. I find there is enough to do now!




witpqs -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 2:59:33 PM)


quote:

ORIGINAL: RisingSun

I wouldnt mind playing someone mod that already corrected this or even added some additional setups. Other day this player (PBEM) wanted to play DaBigBases-C and he is using beta version. I told him "no", why? Well one thing that is could be unbalance, game breaker and possible can cause to crash somewhere down the roads. That why i told him its Beta.

I am using the latest version on the autopatcher. Just wish there some scenarios on Grand Campaign will be alittle more accurate on details that is not placing units or anything without the proper transportations.

So i wasnt sure which mod/scenarios to use to be close to my taste, so i wouldnt have to waste time doing this myself, that already have been done by someone else.

Sorry i havent played in awhile.

As a generalization about Betas, of course. But in this specific case that is quite mistaken. The Betas are actually more stable and have many fewer errors than the latest official release. Some players have opted to play the Betas but refrain from upgrading to 'the latest' Beta until a couple of weeks after a new one is released (to allow time for other players to identify any major new bugs).

By not trying the Betas you are giving up a lot. If you do try them you are risking very little. Your choice, of course.




crsutton -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 7:39:52 PM)


quote:

ORIGINAL: gradenko_2000

quote:

ORIGINAL: LargeSlowTarget

My pet flaw is that ship crews do not need to eat > no supply consumption for ships (apart from ammo replenishing).

To spare an already extremely involved game from even more concessions to "realism" that wouldn't significantly add gameplay nuance is not what I would consider a flaw so much as a saving grace!



Yeah, and we have malaria zones, but what about "The Clap" zones? This game is really borked. Imagine 90,000 Japanese soldiers stuck at Rabaul-all with the Clap and no penicillin to be found anywhere. That could tear a command apart right there.




crsutton -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 7:42:35 PM)


quote:

ORIGINAL: Cap Mandrake

Flaw? In terms of design, no. On the other hand, it is so geeky that even my own mother mocks me for playing it.


Cap, if you only knew the many other ways your mother mocks you? [:D] We were trying to spare your feelings but she has a sticky thread somewhere...Look it up.




db2000 -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 8:36:05 PM)

I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)




Bullwinkle58 -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 8:53:51 PM)


quote:

ORIGINAL: db2000

I thought flaws were what you have at home and decks were what you found on naval vessels........damn, my bad ;0)


Southern OB-Gyn to blonde:

"What is your flow like?"

"Linoleum."




JocMeister -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 8:57:00 PM)

quote:

ORIGINAL: witpqs
As a generalization about Betas, of course. But in this specific case that is quite mistaken. The Betas are actually more stable and have many fewer errors than the latest official release. Some players have opted to play the Betas but refrain from upgrading to 'the latest' Beta until a couple of weeks after a new one is released (to allow time for other players to identify any major new bugs).

By not trying the Betas you are giving up a lot. If you do try them you are risking very little. Your choice, of course.


Well, while the BETAs are perhaps stable and have a lot of neat fixes there has been some significant changes done to the air war. It will be a long time before we know what implication those changes has. So I think in fact you could be risking quite a lot by upgrading to the BETA. I would love to use it for the reasons you stated but I donīt like the idea of such a big chance implemented on the fly completely untested.

Perhaps Iīm just too cautious!




DivePac88 -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 9:30:44 PM)

Whereas I normally defend WitP-AE to the hilt, there is one real gripe I do have with the game; and that is that for some reason I always get an itchy nose when I play the game. [:D]




Andy Mac -> RE: Have anyone noticed one flaw of WitP:AE? (3/12/2013 10:37:44 PM)

AI abstraction mostly in first 3 months to help AI expand.

Impact minimal dont like it mod it just dotn expect AI to defend atoll quickly or bring forward any air units if whatever base in question is in air bridge script.

SomE things were deliberately abstracted




dcpollay -> RE: Have anyone noticed one flaw of WitP:AE? (3/13/2013 1:49:03 AM)


quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Colonel Mustard

I haven't found any flaws yet, but if it turns out there is one, that would explain all the complaining on the forum! [X(]


Maybe that's the flaw he found?

Colonel Mustard in the Forum with the Complaint?!

[:D]

I wouldn't have a Clue about that!




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