mavfin -> RE: GIUK 8.0 - how to attack bases successfully (3/31/2013 9:41:53 PM)
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Since it's an original GIUK, I suspect it was taken into account that in the old days, you could use your antiship missiles (i.e. Harpoons), too. Later GEs understand SURF vs SEA vs LAND. However, the new GE should be easier in one respect, since it won't fire SAMs at the Tomahawks till they come over the horizon for illumination at 23 miles, so that lowers the number of engagement cycles they get. The fighters really hurt, because they're not limited by vlow, as long as they have LD/SD, which I believe the Flankers and Fulcrums had. Also, there's a Mainstay available, which in the old days would have allowed the SAMS to fire on the Tomahawks at max range, besides helping the fighters. (There's 3 mainstays, 12 Fulcrums, and 30 Flankers in this scenario as written.) I'm thinking the original ability to get in close and fire the Harpoons may have helped, too, because that makes it 15 missiles per sub, rather than 9 (w/o nuclear release). Add 3 more per sub with nuclear release, but w/o nukes, and no Harpoons, you're talking 36 tomahawks (4 subs) to kill a couple bases. Not really gonna happen, unless you get a nuke hit.
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