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Knavey -> (1/11/2003 3:56:39 AM)

IJN ASW assests pretty much suck, I would be curious to know of anyone who has successfully employed them effectively. I did manage to kill one of Feinders subs in the last turn, but only because he got a bit greedy and tried to move against the landing force at Guadacanal. It is contrary to his normal doctrine of sitting in choke points. Managed to kill it with conventional DDs, but haven't really been all that effective at killing them when they are in deep water.

I do know that everyonce in a while, my petes and jakes will prosecute a contact, and maybe eventually I will get one of them to score a hit.




Feinder -> (1/11/2003 4:17:49 AM)

Yeah, I got greedy. Phhhttttt. But when you've got 20 subs, you can get a little greedy... :^)

You do realize bro that every time you make a bombardment run on PM or Gili-Gili, I'm gonna put a torps into something. Lemme see here... In channel to Gili-Gili alone, so far I've sent home 2 CAs, a CL, and a couple of DDs... One of these days I'm gonna put a pair into that bastage Mutsu... (*GRIN*)

Now if I could only get MY hands on effing battleship... THAT I could use!
:^)




estaban -> (1/16/2003 2:28:50 AM)

I don't think there is a problem with subs concentrating on certain port hexes. Aside from concentrating your ASW patrols/aircraft at these ports, the game seems to be doing some of the policing. Recently, I have noticed:

1) That it is very hard to get a sub to attack enemy ships if the combat is in a hex with a port size of 3 or larger. This makes sense to me, since this size port allows ships to enter a shelterd harbor. Smaller ports or over-the-beach landing leaves the ships exposed. This seems historical to me, since few subs ever actually entered enemy harbors.

2) It seems that every time a sub has to "dive" now, it uses a lot of fuel and stresses the ships systems. For example, I just played a turn in a game, where I sent a sub with 8 system damage to plink at an enemy convoy unloading at a base. The sub made two attacks in the last turn, hitting one ship. It had to "dive" twice. In diving, it seems the sub has used about 2000-3000 fuel units in these two attacks, and the system damage has gone from 8 up to 11 now. All this was in one turn.

If anything, I think this is a little extreme.




Feinder -> (1/16/2003 2:56:49 AM)

Estaban,

I believe you are correct about the size 3 thing (I think it's in the manual somewhere). It's supposed to represent the defenses that a "real" harbor would have, such as sub and torpedo nets. But if a TF is "docked" at a size 0 - 2 port (I guess it's little more than a lagoon), you actually attack them with Naval Attack. But if they're docked at at size 3 or larger, you actually have to use Port Attack. I'm fairly sure that the planes won't use torps while attacking ships in a size 3 port (only bombs) because of the torp nets etc.

Frankly, I thot that ships in a size 3 port were supposed to be protected from suface action also, but I had a convoy at PM that was in the middle of unloading get hit by an IJN bombardment TF. Kinda surprised by that, but oh well.

-F-




ganthony91 -> (1/25/2003 4:34:19 AM)

I have had opponents place massed subs at some of my more significant ports, which can be effective if agressive counter measures are not employed. If I have carriers nearby in port and do not expect to use them in the short term, I fly the Torpedo planes and dive bombers to the infested port (if nearby) and place them all on 100% ASW. The same goes with land based tacair not otherwise actively engaged.

I will also try to build a large surface action task force composed of as many ASW capable vessels as possible (a dozen plus). Seems the subs will attack 15+DD's and SC's as readily as a few unescorted transports (this is what Darwanism is for).

Even if the sub does pop a DD with a torpedo or two, the destroyers dozen buddies all get to take a shot at the sub. Then I simply detach the damaged vessel from the task force and disband it in what is normally the large port which normally is able to save the vessel (I can stomach the loss of a SC in exchange for a SS easily). Worst case it suffers enough damage to require sending back to Tokyo or Pearl.

Sub infestation over!!!

As for should people be allowed to stack subs like that; it is where the Navy Crosses and Medals of Honors grow!!!




Raverdave -> (1/27/2003 7:43:11 PM)

[QUOTE]Originally posted by ganthony91
[B]I have had opponents place massed subs at some of my more significant ports, which can be effective if agressive counter measures are not employed. If I have carriers nearby in port and do not expect to use them in the short term, I fly the Torpedo planes and dive bombers to the infested port (if nearby) and place them all on 100% ASW. The same goes with land based tacair not otherwise actively engaged.

I will also try to build a large surface action task force composed of as many ASW capable vessels as possible (a dozen plus). Seems the subs will attack 15+DD's and SC's as readily as a few unescorted transports (this is what Darwanism is for).

Even if the sub does pop a DD with a torpedo or two, the destroyers dozen buddies all get to take a shot at the sub. Then I simply detach the damaged vessel from the task force and disband it in what is normally the large port which normally is able to save the vessel (I can stomach the loss of a SC in exchange for a SS easily). Worst case it suffers enough damage to require sending back to Tokyo or Pearl.

Sub infestation over!!!

As for should people be allowed to stack subs like that; it is where the Navy Crosses and Medals of Honors grow!!! [/B][/QUOTE]

*Claps* Well said! I to find it VERY easy to rid myself of those pesky IJN sub packs......6 DDs (thats enough in my experiance) with ASW of "6" or "8" will make mince meat of any IJN subpack in shallow water. Infact I would much rather that all my IJN PBEM players stacked their subs....it would make my sub hunts a lot easier!




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