pasternakski -> Re: HQs and Operational points. (12/31/2002 4:18:52 AM)
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[QUOTE]Originally posted by Milo [B]Greetings: How close do you need to keep ground unit HQs to thier sub-units specifically the IJA units?[/B][/QUOTE] See manual sections 14.3 HQs and Ground Combat and 14.4 Disruption for the pertinent stuff. These passages are far from clear, however, and it would be nice if Matrix staff would provide the definitive explanations. 14.3 says that ground division HQs provide a 20 percent ground combat benefit, then says later on that ground units in the same hex with the division HQ they are directly attached to will be 20 percent more effective in ground combat. I guess this means that the benefit accrues if the HQ is in the same hex (but whether this applies to an HQ sub-unit is impossible to determine). It is unclear from this whether the benefit applies when a ground unit is in the same hex with a different division's HQ. Army and corps HQs provide a 10 percent ground combat benefit "to all ground units within six hexes." Again, it is impossible to know whether this benefit accrues to units not subordinate to the HQ or whether it applies when the HQ is a sub-unit. Some posters on other threads have speculated that the subordination is unimportant, but I am not so sure. 14.4 is a little clearer for awhile. Ground units suffer disruption if not within 27 hexes of the HQ they report to (excepting units that report directly to one of the four main theater HQs). I imagine this means 27 hexes as the crow flies, land, water, impassible mountains, or whatever notwithstanding. Now, the fog of writing sets in. How much disruption do ground units suffer as a penalty, and when during the turn is this penalty imposed? Disruption is ordinarily 1/3 of the unit's fatigue during the supply phase, but this may be halved if the unit is in the same hex with "its" HQ and the HQ passes a "leadership test." Okay. What's the leadership test (see attachment for a suggestion)? The more you ruminate over these statements, the more opaque the situation becomes. For example, do those theater HQs - and other types, like naval HQs - have any effect? The sequence of play summary doesn't help at all. I can't make heads or tails of the headquarters effect on disruption thing, myself. Maybe I'm dense.
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