Capt -> RE: Opponent Wanted (3/29/2013 3:54:27 AM)
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How about these? The deleted ones called for mods to the scenario. 1 China No more than 2 independent Field (or Seige) Artillery units per division, per hex, may voluntarily be used in combat 2 First Turn "surprise" on/off On 3 First Turn "Historical", limits on first turn activities if "Historical" is turned off Off … Allies can do two things only - change orders for TF at sea - change base construction orders 4 PDU on/off On - no restrictions 5 Allied damage control on/off On 8 Limits on use of ASW Task Force Max 6 ships per ASW TF 9 Limits on City Bombing Any planes can City bomb targets in four Japanese home islands any time - otherwise - no City bombing 10 Limits on aerial mining Only one group per turn may use aerial mining. 12 Limits on Allied 4EB in anti-Shipping role Allied 4EB cannot Naval Attack. Allied 4EB can Naval Seach at 20,000 or above. PB4Y can Naval Search at 5,000 feet or above. 14 Limits on introduction of additional USA units to CBI There are a number of USA reinforcements that arrive in India. No additional reinforcements can be sent from USA to CBI from the West Coast, unless Japanese lands an LCU on Ceylon or India. additional engineer class units can be sent to India from 1/44 and additional US Army air units also 15 Limits on use of Allied non-Chinese units in China The only non-Chinese Allied units that may be used in China are USA units. 16 Limits on use of lots of small TFs in small area of map Nuff, said 20 Limits on airfield capacity 50 x base size is good or 50 x base size plus 10 % but doesnt count toward a/c transfers 21 Skip Bombing Allied 2EB cannot use Naval Attack below 5,000 except after 1/43 and only then between 100 and 4,999 feet
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