OG_Gleep -> (1/13/2003 1:14:06 PM)
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[QUOTE]Originally posted by RayM [B]I have also found myself using the"indirect approach" in combat as it relates to maneuvering in and around and behind enemy positions to set up blocking positions. This is a carryover from my old board wargame days. While I can't prove it, I think it works in SPWaW and forces the AI to react. I think it also worked in TOAW. [/B][/QUOTE] This worked really really well in Combat Mission. I find it really hard to play like I did in CM. I am pretty sure it has to due with the difference in delivery between the two games. I found it much easier to use terrain to mask my approach, and slip units behind enemy lines, out flank the enemy etc etc. I find it really hard to do that in SP. I guess being able to zoom down to tank level, and then use what you are seeing at that moment, and know that is what your tank commander can see, makes it easier to form and execute complicated strategies. Combat Mission is a great game. Any game in which you can take pages out of that Era's military manuals, and apply them, and have them work is a great game. Its not easy to create a game that plays out that way. Steel Panthers is another one of those games, I just can't figure out how to apply them yet.
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