RE: Eastern Front Axis Allied Balance (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury



Message


gwgardner -> RE: Eastern Front Axis Allied Balance (4/10/2013 5:32:42 PM)


quote:

ORIGINAL: Razz

Game balance has been fixed in the Third Reich Mod.

You should try it.


Is it up to date for 1.04?




battlevonwar -> RE: Eastern Front Axis Allied Balance (4/11/2013 6:53:07 AM)

GWG and are bogged down in some mud right now, but not sure the Russians will have the FirePower in 1942 or for any sort of Winter Offensive. We're waiting patiently to see.

This Mod sounds like a nice idea, have heard it spoken of before.

P.S. Iced 5 hexes outside of Moscow and Army Group South is now the only force moving in November, been raining and snowing since the beginning of October.




baloo7777 -> RE: Eastern Front Axis Allied Balance (4/13/2013 4:59:42 AM)


quote:

ORIGINAL: gwgardner


quote:

ORIGINAL: Razz

Game balance has been fixed in the Third Reich Mod.

You should try it.


Is it up to date for 1.04?


Would like to know also?




shermanwar -> RE: Eastern Front Axis Allied Balance (4/13/2013 3:07:35 PM)

So true about the AI having an INSANE advantage as USSR as far as unit building. Even on VERY HARD it creates scores of units per turn.

I usually play as Axis vs AI. Finally I had to go in to USSR as Human to "thin the heard" of its massive unit build up.

What mod would you suggest to tame USSR AI unit building?

Thanks!
Sherman




gwgardner -> RE: Eastern Front Axis Allied Balance (4/13/2013 5:20:14 PM)

make a mod for it - go into the events that create those units and tone them down. But didn't the Soviets in real life create an insane number of units?




shermanwar -> RE: Eastern Front Axis Allied Balance (4/13/2013 6:07:12 PM)

HI, cool but if you have time could you give a little guidance on moding those events to tone them down? I have moded some of the visuals of the game but never events. I also have changed some countries like making Spain more axis oriented and that took me a while to learn which column number value to change etc...

I do agree they did have a ton of units but some not well armed or equipped early on but it seems like fielding Corps with a value of 4.5 in a week or two is abit much as was commented on above. I could see it if it was corps in name only and had a strength of .8 or something (think Enemy at the Gates "When the man with the rifle is killed the man fallowing will pick it up and advance")

Thanks for any help!
Sherman




gwgardner -> RE: Eastern Front Axis Allied Balance (4/13/2013 8:47:54 PM)

I'm no expert on events. what I do is go through the appropriate event file, in this case the USSR, and look at the event title. If that doesn't work, to find the event, then I look at the action within the events. Like if the actions says 'create' or 'add unit' or some such.

I think there's an event tutorial file somewhere. Look here in the forum.




Razz1 -> RE: Eastern Front Axis Allied Balance (4/14/2013 2:54:15 AM)

The Third Reich tones it down.


quote:

ORIGINAL: shermanwar

So true about the AI having an INSANE advantage as USSR as far as unit building. Even on VERY HARD it creates scores of units per turn.

I usually play as Axis vs AI. Finally I had to go in to USSR as Human to "thin the heard" of its massive unit build up.

What mod would you suggest to tame USSR AI unit building?

Thanks!
Sherman





Omnius -> RE: Eastern Front Axis Allied Balance (4/14/2013 5:03:53 PM)

Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.




baloo7777 -> RE: Eastern Front Axis Allied Balance (4/14/2013 5:55:23 PM)


quote:

ORIGINAL: Omnius

Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.

quote:

Because of the pathetic AI the AI is given too many cheats by the programmer. A poorly balanced game when playing against the AI.



Right, it's true about the game balance having some difficulty. However, using some of the suggestions given in this forum, I have been able to tinker with the saved game files or add PP's to make a very enjoyable game experience so far (after the new 1.04 fixed my CTD's). Not good for everyone, but if you try it you might be happier with the game.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875