Mr.Frag -> (1/2/2003 9:54:02 PM)
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Messing around with exactly the same settings in my game and I have found that 30% cap is not enough but 40% cap seems to turn the tide quite nicely, yet still leaves enough escorts around to provide a sizable punch to knock through the other guys cap. The differences beyond 40% cap does not seem to offer up any better protection as far as a damage ratio (almost like you are so crowding the skys that they can't coordinate any better). Using a saved game against the AI (US AI) CV TF vs my CV TF in scenario 19 to test these results out. Yes, greater then 40% provides some measure of damage increase to the attacks as far as numbers shot down, but the same general number still get through to bomb. The side effect of this is that my attacks when launched against the AI CV did absolutely horrible with any less then the 60% escort, getting shot down at an insane rate. You have to ask yourself the question: Which is more important? Sinking his CV or shooting down his planes? Without the CV, his planes are no threat. Without the planes, he can alway get more aircraft. One of the nasty little tricks I have picked up from this is bombing his airfield at PM to non-flying conditions and keeping it there. Once his CV's go down and his planes abort to PM, one can conduct sweeps at 100 feet with your zeros and destroy them at insane rates with no damage to your aircraft at all.
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