tocaff -> RE: Are You A Japanese Hero Looking For A War? (7/20/2013 1:14:18 PM)
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The following are proposed setting and house rules. Game Settings Scenario 15 Sub doctrine Allied OFF Subdoctrine Japanese OFF Advanced weather effects OFF Allied damage control ON Historical first turn OFF Player defined upgrades ON Vary setup ON December 7 surprise OFF Reinforcement Allied +/- 15 days Reinforcement Japanese +/- 15 days Combat reports ON Auto sub ops OFF TF move radius ON Plane move radius ON Set all facilities to expand at start OFF Auto upgrade for airgroups OFF Accept air and ground replacements OFF Turn cycle 1 House Rules Allied orders to ships already at sea on turn 1 OK No more than 6 ships in an ASW TF No more than 6 PT boats in a TF Allied 4 E bombers no naval attacks below 15,000 feet, B-29s never, PB4Y excluded from limitations Allied 2E bombers no attacks below 1,000 feet until Jauary 1944 Chinese troops must stay in China except for those assigned to the SE Asia command Political Points must be paid for Japanese units moving out of Manchuria and China. Allied planes in China for tranfer purposes only, except for Chinese aircraft No Corsairs on USN CVs until the game allows for it No amphibious invasions of non bases and non dot hexes No LCU fragments to block line of supply or retreat No single ship transport/cargo TFs to avoid attacks or a picket ships. Damaged ships are exempt from this rule No submarine launched invasions I could even play with no house rules at all!
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