Mad Russian -> RE: Maps, maps and more maps. (4/26/2013 3:53:59 PM)
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These maps were created in a multi-step process that involves going to Google Earth for the information concerning the area of the map. Getting elevations, road net, urban, cultivated and forested areas identified. Then I transferred that information to HexDraw and created the map. Rob then to the maps I made and had the game create the in game information about the map. Which shows hex obstructions, etc. Capn said once that the FPG maps were a labor of love. That he literally drew those maps by hand. These maps are labors of love as well. I hand placed the terrain in every single hex on these maps. In some cases I redid maps multiple times to get them right. The maps are 500 meter representations of actual terrain in Germany. Many of these same maps could be used to recreate WWII scenarios for the battles in those locations. The nations orders of battles don't change much in a week. So, to keep from having scenarios get to much of a sameness about them it was important that they all be different in some way. That way is generally the map you are fighting on. Each map is so different as to be almost unbelievable that they sometimes have overlapping parts of other maps on them. You may find yourself with roughly the same equipment mix in many battles but you will be fighting a vastly different fight in each of our scenarios. The battle area covered is roughly 15x20km. There is normally lots of room to maneuver. How you bring your forces to bear is determined greatly by the terrain you are moving through and fighting in. Good Hunting. MR
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