Gliders & Paratroop drops... (Full Version)

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Rhino -> Gliders & Paratroop drops... (4/10/2000 7:13:00 PM)

Could you give some specifics on how gliders and paratroop drops will be handled in SPW@W? Are you going to be able to designate a LZ and flight profile(altitude) at the beginning of the scenario and the computer will handle 'flying' the glider to the landing point? Perhaps it could be like artillery in that you can designate your LZ, but you may fall one to more hexes away from it depending upon battle conditions (fog, AA fire, etc.) or pilot experience? Paratroop drops could just be an extension of this, correct? Designate your drop are and the computer flies the plane over the drop area distributing your troops. Again, depending upon battle conditions (fog, AA fire, etc.) you could be several hexes away from your planned drop point. I thought Wild Bill mentioned these things to me in an e-mail waaaaay back some time ago. I was just curious how these units will be implemented in SPW@W?




Wild Bill -> (4/11/2000 7:53:00 PM)

Hey Rhino! You described the routine we wanted to use perfectly. Unfortunately, time has caught up with us and we won't include that in our first issuance of the game. It WILL be added in for a patch that will come out in a month or so after the game is out. That is what I am told. So for right now, the program is basically the same as in SPWW2. Gliders and transports will have to be handled by a human player to be effective. Sorry. ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games




Paul Vebber -> (4/12/2000 12:16:00 AM)

I just checked with The Boss and he reaffimed that Para/Glider/Commando code WILL be in the initial release! Its the Internet code we are not sure will be the initial offereing... I made the same mistake over on the cdmag forum WB so don't feel bad :-)




troopie -> (4/12/2000 10:37:00 AM)

Finally, My Paras will be able to deploy like real Paras. troopie




Rhino -> (4/12/2000 6:06:00 PM)

All right!!! Go, go, go! Death from above! Was it the Germans who would jump without weapons, and meet up with the supply crates on the ground? Is this going to be modeled as well? I'm not trying to nit-pick, just trying to stir up some conversation! And why on earth would a force even do such a thing? Why not have each trooper loaded with weapon and ammo already so they can hit the ground fighting? What was the philosophy behind the idea of having them meet up with supply on the ground to arm???




Paul Vebber -> (4/13/2000 12:01:00 AM)

I'm no Airborne expert, but I understood it to be a weight issue, I think the troops had their persoanl arms, but the support weps like MG's and mortars and the the ammo for them were put in the cannisters to mitigate landing injuries from having the weight increase the impact for the trooper on landing. That's a story I heard anyway...treat it as medium confidence subject to correction :-)




Wild Bill -> (4/13/2000 12:31:00 AM)

Hard to comment on the routine till I see it. Needless to say, I am thrilled beyond belief to hear this. I did not know. Well, shows where I am in the loop (G). Seriously, this is something we have all been wanting for awhile. Handling of MGs and mortars should be interesting. WB ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games




Kev -> (4/13/2000 10:14:00 AM)

quote:

Originally posted by Paul Vebber: I'm no Airborne expert, but I understood it to be a weight issue, I think the troops had their persoanl arms, but the support weps like MG's and mortars and the the ammo for them were put in the cannisters to mitigate landing injuries from having the weight increase the impact for the trooper on landing. That's a story I heard anyway...treat it as medium confidence subject to correction :-)
Keep in mind that this was before CESPEPs (Complete Equipment Straps Personal Equipment Parachutist IIRC) so what they jumped with was directly attached to their body on landing, not hanging 10 feet below them on a suspension line (first intoduced at Arnhem) - I've seen L1A1 SLRs bent by a guy landing poorly with the rifle down their left side. Try doing a para roll with an 81mm mortar strapped to your side, or the baseplate or bipod. The idea is not to drop Para's into combat, drop them near an objective, they quickly organise and then take and hold the objective. Hot DZs are to be avoided.




Rhino -> (4/14/2000 12:10:00 AM)

So was the canister method used by all armed forces who utilized paratroopers, or just the Germans?




DEF_BUNGIS -> (4/18/2000 9:49:00 PM)

Isn't there a certain percentage of paratroopers who died or became immobilized during the few jumps they made during WWII? If you read up on Normandy invasion, alot of soldiers ended up landing in marshes or mud fields and either drowned or became seriously immobilized. Then there is just the ones that will break a leg or ankle and be combat inaffective. So I guess what I'm asking here is, if you start with a full up squad or platoon of Paratroopers, after you jump, are you still automatically %100? ------------------ Better to make the wrong decision than be the sorry son of a bitch to scared to make one at all.




Kev -> (4/19/2000 8:44:00 AM)

quote:

Originally posted by DEF_BUNGIS: Isn't there a certain percentage of paratroopers who died or became immobilized during the few jumps they made during WWII? If you read up on Normandy invasion, alot of soldiers ended up landing in marshes or mud fields and either drowned or became seriously immobilized. Then there is just the ones that will break a leg or ankle and be combat inaffective.
Yes, IRL it depends on winds and terrain usually much above 18 kt winds and the casualty rate goes up pretty sharply (I once jumped in 35 kt winds and we had a quite a few guys injured - but it was mitigated by being quite soft ground), landing in trees will usually hurt a few (and make you clench your arse so tight you'll grow skin over it). As a matter of interest the higher the winds, the further up the body the injuries (on average).




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