CapnDarwin -> RE: Interactive DAR (7/12/2013 8:04:17 PM)
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Suffice to say we are getting inputs from some fresh eyes of a couple of new but very veteran play testers. We have made a number of UI adjustments and knocked off a few bugs too boot. One adjustment was having to deal with folks with extremely large hi-res monitors (yes James I do mean you [:D]). Some of the fonts used where on the small side on the standard 1024x768 end of the spectrum and apparently became unreadable when viewed from outer space on a 2550x1900 and some change 28in widescreen. We have moved text for 95% of things to a min 10 point font. It seems to help. We have also been tweaking AI, making a few UI changes for better layout and more concise information, and isolated and killed a few winning bugs like Uber-Trucks. So as Steve said, we would like to be doing more on the forums, but we figure having a better and finished game comes first right now. And there is all the rush to get materials and a good solid beta build for next weeks Historicon too. [8D]
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