Let's Preview Distant Worlds: Shadows (Full Version)

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DasTactic -> Let's Preview Distant Worlds: Shadows (5/9/2013 10:54:30 PM)

I've been very lucky to get a preview version of Distant Worlds: Shadows and so can make a Let's Play (or Let's Preview) series in the leadup to the launch of the game. Something I've been looking forward to for quite some months.

Episode 1:
Distant Worlds Shadows ~ Preview Ep1~ Planetary Raiders

Hope you enjoy it. :)




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 12:36:40 AM)

Thank you kindly Das, I hope the galaxy treats your pirates well and I appreciate your interest and enthusiasm. Also FYI, check with us tomorrow, we should have a new preview build available then too.

Regards,

- Erik




CrispMPS -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 1:35:48 AM)

Good stuff! You have my sub.




Antiscamp -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 6:50:11 AM)

Your Distant Worlds Let's Plays convinced me to buy this game, Das. I hope this Shadows preview might have the same effect on other peple as well, because this is one good game.




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 9:33:43 PM)

Thanks for the comments. :) New preview version not there yet Eric but I'll keep checking.

Here is episode 2:

Distant Worlds Shadows ~ Preview Ep2 ~ Competition Attrition

I've got to say, I'm really enjoying the changes to the game. Playing as a normal empire is also really different and even more immersive than it was before.




Mansen -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 9:49:17 PM)

*fetches popcorn*

And the subjugation of Braugele continues. [&o]




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/10/2013 9:50:46 PM)

Hi Das, will probably be tomorrow, as we're working on it a bit more this evening. Sorry for the false alarm [8D]

Just watched the new video, great to see you enjoying the game. Taking out that enemy resupply ship was a good move, but it definitely cost you as well. I'd be looking for a few ships to capture now.

There are quite a few independent freighters around Braugele. If you can capture a few of those, you should be able to expand your smuggling operation nicely.

Assault pods and raiders, similar to fighters, do regenerate over time. The pirates that conduct the raid return to their ships pretty quickly actually, it just takes time to get them ready to go out on another raid again. The raiders are not large troop units, they are intended to be smaller groups and the pirates are very good at this type of activity.

Getting that first pirate base built will definitely help you, but you do need to still protect it as other pirates may conduct raids to try to destroy it if they can get to the planet. Looks like your closest rivala are pretty weak at the moment though. I saw that you turned down the pirates from "Many" (the Age of Shadows default) to "Normal" so you may not see quite as many as in the default Shadows game.

Keep in mind that you have an intelligence agent too. Use can use that character to good effect against other pirates - try to steal their galaxy map to find more indepentend worlds, blow up their bases, assassinate their leaders, etc.

Regards,

- Erik




Kayoz -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 6:39:25 AM)


quote:

ORIGINAL: Erik Rutins
There are quite a few independent freighters around Braugele. If you can capture a few of those, you should be able to expand your smuggling operation nicely.

I'm not sure what he's doing - when he right clicks on the enemy ships (with his fleet selected), his ships attack - so is the "capture" mission only available for use on civilian ships, or is it selected through the context list?




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 7:21:18 PM)


quote:

ORIGINAL: Kayoz
I'm not sure what he's doing - when he right clicks on the enemy ships (with his fleet selected), his ships attack - so is the "capture" mission only available for use on civilian ships, or is it selected through the context list?

The default action for right-clicking is to attack but if I push Control and right-click I get a menu. I believe that the default planetary action for pirates will be to raid rather than attack though.




Mansen -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 7:51:01 PM)

Couple of quick questions :

Lets say you board a group of enemy ships as a pirate...
- Can you do deep space repairs to them in a decent fashion or will you have to drag them back slowly?
- Can you retrofit ships of another empire to one of your designs once they make it back? Like add boarding pods for even more boarding action?

How does the smuggling feature work? Do you get one off contracts from planets in need of certain resources? Can you make continuous deals with one to supply them with resources indefinitely? Will this improve their relationship with you? (Especially if you're subjugating them by force)





Bingeling -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 8:46:07 PM)

You can always retrofit a ship you own. Some have some protection in their design against AI retrofits (think of the aliens).

Your constructors can repair ships anywhere. It has "always" been that way.




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 9:04:13 PM)

Hi Das,

FYI the new preview build is now available.

Regards,

- Erik




Mansen -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 9:33:37 PM)


quote:

ORIGINAL: Bingeling

You can always retrofit a ship you own. Some have some protection in their design against AI retrofits (think of the aliens).

Your constructors can repair ships anywhere. It has "always" been that way.


Good to know, thanks! Didn't get to try everything out when I tried the game the other day. :)




Bingeling -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 11:12:09 PM)

I watched part 2.

I think you made the game harder by reducing independents. They are probably food for pirates.

Also, why hunt all those caslon sources, when your base is one? They posted smuggling for polymer, and I think the planet very next to theirs was a polymer source. I would think getting control of the somewhat rare and important strategics would be top priority. To sell them to various needy parts.

A protection agreement would also be good income. Those are hard to get when you have not found an empire yet, though.




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/11/2013 11:52:18 PM)

quote:

ORIGINAL: Mansen

Couple of quick questions :

Lets say you board a group of enemy ships as a pirate...
- Can you do deep space repairs to them in a decent fashion or will you have to drag them back slowly?
- Can you retrofit ships of another empire to one of your designs once they make it back? Like add boarding pods for even more boarding action?

How does the smuggling feature work? Do you get one off contracts from planets in need of certain resources? Can you make continuous deals with one to supply them with resources indefinitely? Will this improve their relationship with you? (Especially if you're subjugating them by force)

As Bingeling said, you can still use Contructor ships to repair in space and you can give ships a retrofit order if you wish.

Smuggling is simply that you build a fleet of freighters and then they automatically go and buy or sell goods on the open market. You know what ships are yours but as far as the other empires are concerned the freighters are 'independent' and have no idea they are pirates. Brilliantly simple concept. :) The game automatically operates the freighters but the only difference is that you can choose to build them yourself (instead of the private sector building them if playing as an empire.

quote:

ORIGINAL: Erik Rutins

Hi Das,

FYI the new preview build is now available.

Regards,

- Erik


Thanks Eric. I'm downloading it now. I've got six episodes recorded using the other version so episode 7 will be with this release.

quote:

ORIGINAL: Bingeling
I think you made the game harder by reducing independents. They are probably food for pirates.

Also, why hunt all those caslon sources, when your base is one? They posted smuggling for polymer, and I think the planet very next to theirs was a polymer source. I would think getting control of the somewhat rare and important strategics would be top priority. To sell them to various needy parts.

A protection agreement would also be good income. Those are hard to get when you have not found an empire yet, though.

I think in hind-sight I should have stuck with many of the defaults.

Originally I was wanting to control all systems with caslon to stop other pirate expansion but then later realised this approach was going to send me broke. I then switch to the strategy you suggest. :)

The empires are coming in the next few episodes (uploading it now).




Webbco -> RE: Let's Preview Distant Worlds: Shadows (5/12/2013 12:29:56 AM)

I think I've noticed something new - I'm sure I saw one of your heavily damaged ships (after the battle with the resupply ship) begin to move despite its hyperdrive taken out...does that happen now? Before, a ship would need its hyperdrive even to travel at sublight speed.




Kayoz -> RE: Let's Preview Distant Worlds: Shadows (5/12/2013 1:34:39 AM)


quote:

ORIGINAL: Webbco

I think I've noticed something new - I'm sure I saw one of your heavily damaged ships (after the battle with the resupply ship) begin to move despite its hyperdrive taken out...does that happen now? Before, a ship would need its hyperdrive even to travel at sublight speed.

Sublight uses thrusters, not hyperdrive. That is, unless they've radically altered the tech tree, that is.




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/12/2013 4:35:37 AM)

Yes, you can now build ships without hyperdrive. In fact, if you start as one of the shadow Empires the only ships you can build are sub-light until you aquire the hyperdrive research. Really puts a new complexion on the game.

Here's the next episode...

Distant Worlds Shadows ~ Preview Ep3 ~ Boskaran Encounter




ASHBERY76 -> RE: Let's Preview Distant Worlds: Shadows (5/12/2013 2:52:00 PM)

Saw some old scaling issues at 1.18 with the ship UI.The bottom text was cut off.




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/12/2013 10:28:30 PM)

Distant Worlds Shadows ~ Preview Ep4 ~ More Insects




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 3:37:44 AM)

Nice to see you hitting your stride there, good luck with those Empires. You can spy on the other pirates as well to try to find out the locations of their bases. [8D]




Bingeling -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 12:13:40 PM)

I am quite sure you are innocent when it comes to them reaching some sort of hyperspace.




Bingeling -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 12:26:00 PM)

Just a quick design hint (when it comes to curing your confusion).

If you made a reduced size destroyer, it would be quite safe. It would be the "latest buildable" until the AI manages to make one that fits the yard. It will be automatically built and upgraded, and later forgotten once a newer, buildable design exists. The default built is always "latest, buildable".

If you want to manage destroyer designs on your own, you go to the Empire Policy screen and remove destroyers from the checklist of all design classes. The AI will then keep away from destroyer designs, but manage all those that are still checked.

If you do create your own destroyers that you want used, you need to be very careful on all builds and retrofits unless you disable the automation for destroyer designs. The AI usually is quite a bit more eager to create new designs than the average player is.





eroots -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 7:47:30 PM)

Thanks for the video Das. Looking good, looking forward to this expansion.. especially the new A.I. and play styles..




Mansen -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 8:53:21 PM)

And another video is up :)

http://www.youtube.com/watch?v=arQ00SQKyyE




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 8:54:17 PM)

Thanks for the comments. Things start to get a bit more interesting...

Distant Worlds Shadows ~ Preview Ep5 ~ Rise of the Empires




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/13/2013 9:08:20 PM)

Hi Das,

Thank you - FYI we just uploaded yet another new preview build. [8D]

Regards,

- Erik




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/14/2013 12:46:45 AM)


quote:

ORIGINAL: Erik Rutins

Hi Das,

Thank you - FYI we just uploaded yet another new preview build. [8D]

Regards,

- Erik


Great. Thanks Eric. I'll download it and continue with that version (I've recorded up until about episode 12 now).




DasTactic -> RE: Let's Preview Distant Worlds: Shadows (5/14/2013 1:19:51 AM)

Actually, the issue is still there, sorry (unless it is stored in the older save-game files). Just loaded a previous game and turned on the long range sensors. You can see the sensors and the pirate system overlay make the detail underneith illegible.
[image]http://i295.photobucket.com/albums/mm131/Das246/TOG/Distant%20Worlds/Screenshot-of-issue-DW.jpg[/image]




Erik Rutins -> RE: Let's Preview Distant Worlds: Shadows (5/14/2013 1:32:04 AM)

Hi Das, is that with build .24? If so, I'll double-check that here with LR sensors. It looks better to me on my system as far as the empire background color.

Regards,

- Erik




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