nicodede62 -> RE: HQ Power (5/20/2013 5:53:24 PM)
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ORIGINAL: Vic Well first of all: that looks really beautifull! Thank you for this comment [:)]. quote:
Secondly... well.. it is a design choice. The HQs are meant to direct the troops from behind the frontlines and thus (according to my design logic) suffer a penalty (in not having staff and commander bonus) when fighting themselves. Basically these guys: commanders and staff have to be considered paper-pushers (no disrespect). It's really annoying, in "Warhammer 40,000", the HQ are good in combat and manage troops. quote:
If you want to mimick the effect of frontline lower officers you should create an extra SFType and maybee give them some special power that helps the others in the unit like ability to take a hit for them, or use scripting to make them give some bonus. Best, Vic This is already the case, I have four general by race with various bonuses. I looked in detail the new heroes included in the 2.14, but it's too complex for me, I do not understand anything. Would you have a sample script to give another bonus ?
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