Admiral Mitscher -> Japanese Opponent wanted for a BigBabesA Scenario 028 (Closed) (5/13/2013 2:12:14 AM)
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Hello, Japanese Opponent wanted for a BigBabesA Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits, grand-campaign please. I had to give up my previous game months ago, as I was sent to a place with lots of sand and no regular internet. But I am now as of today, back behind a desk in the world of air-conditioning and flush bathrooms. But more importantly I now have permanent internet, so can play this addictive game again. I have had this game for around four years now, and would rate myself as a competent player. But sometimes I think I’m still a newbie, then it doesn't really matter for the Allied player does it. My HR and setting preferences, which I am more than willing to discuss; #Fighters max altitude is the band with their second best manuever rating. #No 4-engine bombing on naval attack below 10,000ft, other that for Flying-boats and USN naval 4-engine bombers. #Restricted units must pay PPs to cross national boundaries. #Allied player on turn one can move only Chinese ground units and TFs already at sea. #Allied player on turn one cannot create any new TFs. #The Maximum of one port attack by Japan on turn one. #No strategic bombing within China before 1944. #Night bombing only when the moonlight is above 50%, until 1944. #Accept air/ground replacement off. #Advance weather on. #AI historical. #Allied damage control on. #Auto sub ops off. #Combat reports on. #Dec 7th surprise on. #factory to expand off. #ships/air groups upgrade off. #accept air/ground rep off. #Fog of war on. #Historic 1st turn off. #PDU on. #Plane move radius on. #Show combat animations on. #Show combat sum on. #Show clouds on. #Ships/air groups upgrade off. Edit, I forgot to state that I'm now running the latest beta patch 1123j2, and I can normally do 4 to 5 turns a week, apart from the early setup turns. Please Reply or PM if interested.
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