Engineer Units (Full Version)

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cplprice -> Engineer Units (5/14/2013 9:23:45 PM)

I don't remember what WitP-AE sub-forum I read it under, but a while back there was an excellent thread laying out the different capabilities of different engineer/pioneer LCU types. I've used the search function and tried using Google and can't find it again. If someone knows where it's at please give me a link.
Thanks.




Jorge_Stanbury -> RE: Engineer Units (5/14/2013 9:29:56 PM)

You might be referring to DA-BigBabes mod

in "normal" scenarios; you have engineers and combat engineers; period





Alfred -> RE: Engineer Units (5/14/2013 10:07:53 PM)

This is the main thread on engineers, shore parties etc in DaBabes.

http://www.matrixgames.com/forums/tm.asp?m=2594995&mpage=1&key=dababes%2Cengineers�

Alfred




cplprice -> RE: Engineer Units (5/15/2013 6:09:51 PM)

That's the one Alfred, thank you very much. I remember reading it, but didn't remember it was for DaBigbabes.




czert2 -> RE: Engineer Units (5/16/2013 11:20:04 AM)

in normal game - do combat enginers repair base or not ?




Jorge_Stanbury -> RE: Engineer Units (5/16/2013 1:21:07 PM)

8.1.3 ENGINEERS
These units include Combat Engineers, Construction units (such as the famed U.S. Navy Sea
Bees), and Base Force units. All engineer squads and vehicles can construct and repair base
facilities.




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