Bingeling -> RE: The Great Ikurro Territory - A Shadows AAR (5/22/2013 8:58:04 PM)
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Plotting A meeting in the forum council has decided the gizurean Zygirea Hive must be kept in check, and that in particular their northern areas should be targeted first. This requires some preparation. The diplomatic advisers are just that. Advisers. Automation is removed. Troop overview says that we have 116 inf and 19 Armored. 13400 seems to be normal Ikurro attack and defense strength (experienced). 39600 is the strength of the armored forces, but they require at least twice the place in transports. We have recently research planetary defense units. Every colony will recruit one, the more valuable up to three. The world at the start with some markings. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/startmap_zps194b01ba.jpg[/image] The big red circle is the initial target area. The two yellows are the capital and Kuristar, the two most valuable systems. The blue circles show conquests from the last war, and these are also among the more valuable systems. We think attacks are more likely here. The "dark" system just left of the capital yellow circle, is LM52, and is empty. We will try to park some transports full of normal troops in this system. Just in case... The top blue area should have some bonus troops to replenish attacking transports. We also book troops in the main parts to feed new defensive fleets. The elite governor is moved back to Ikurro 1 to improve cashflow. We order 1 more resupply ship, and move our second to the upper blue circle. it is parked in the gas clouds west of our areas currently. The new one will take that position. We are happy to see (or we think we see) that the Kuristar spaceport long range scanner covers the gizurean capital system. Three constructors head to the northern area to add 5 gas mines to an already gas mine rich area. Three battle fleets move to the north colonies. Three remain in Ikurro, Kuristar, and Yaselor (sw blue circle). Five new troop transports are built, meant to stay in the main areas as a reaction force to invasions. Execution 2156.04.20 is the start of this session. 2156.08.12 we order one defensive base for Spetoo and Yaselur 2. A problem in troop recruitment is securans. They are majority on a lot of our colonies, and they are weak. No matter how hard we try, invasion won't pick up more troops. Oh well, 400/520 will do the trick. Resupply ship movement reveal some gizurean gas mines. Def Silunea is parked at one of them in the clouds. "Troop defense" carriers 13 inf and 3 armor with 314K strength. Our emergency force. Our resupply ship in the west (new) moved a bit further out than the last one, and observe gizurean strike fleets refueling in the area. Battle 3 moves to the systems in preparation. A resupply ship moving east to deploy reveals some mines in various systems. The 2nd Gizurean War Or is it the third? Was the taking and losing of Ganc two separate wars? The gizurean are at war with the Ylex and Haakonish. we don't really care, we just prepared and decided it was time. 2157.07.03. We give our first orders, battle 3 to bust mines out west. Def kuristar to bust a beacon covering kuristar, and return home. Battle 1 to bust a gas mine near Ikurro, and return home. Battle 4 to move to Xanath system, their northernmost. Battle 6 to move to Pirgetur, the spaceport less colony system south of that (no spaceport according to lack of trade line branching). And we declare war Their stupid ally, the Sluken, declare war on us. They are also at war with Teeka. Battle 5 attacks two gas mines revealed by our travelling resupply ship in the north. First kills are by our western (new) resupply ship, which is attacked. They have strike fleets around the gas mines in that area. The former gas mines... 2157.09.21. Xanath has LSP and 2 defensive bases. And 7 troops. Battle 6, which we though went to Pirgetur did not, they head for the cloud north of Xanath to meet up with battle 4. Invasion does the same. 2157.11.12. Mines die. Argos Corporation declare war on Zygeria Hive. Battle 5 is close to Pirgetur after killing mines, and head to the system for a look. They will find 2 colonies (no big surprise) each with a defensive base, they attack the bases as a fleet. 2157.12.20. Battle 4 and 6 has met each other, and head for the gas planet around which the Xanath colony orbits. Hopefully not too many land on top of a defensive base. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/xanathlanding_zps60d8af9b.jpg[/image] The Xanath landing works a charm, they are told to move to the upper right part of their ring. Battle 5 has range on their side, only minor shield damage from fighters is taken, as the first defensive base's shields are down. The other base is far away of course, at a different colony. The two marsh colonies in the system has 3 troops each. Our intelligence advisers want to steal the naxx operations map. Duh? 2158.01.19. The Xanath fleets still tries to move into position, some fighters duke it out. And the Zygirean suggets peace. "No" is the answer. 2158.01.27. Our advisers want to end war with the Sluken. We agree to this suggestion. They accept. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/xanath1_zps399d6c17.jpg[/image] The leading units reaches the defensive base at Xanath, modest damage is taken, as we got range benefits. They may have the firepower, we got the range. Spaceport is the second target. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/xanath2_zpsdfc719d6.jpg[/image] We ponder why fleet leaders have to take the most damage. They have fleet admirals on board, you know. Battle 4 leader is outside recovering, now battle 6 leader is low on shields. The spaceport pops, and the last defensive base is almost walkover. As the spaceport is dead, invasion starts to move in. Freepid (xanath) defensive strength is 157K. Battle 4 refuels to be prepared for the next move, battle 6 blockades to ensure no landings from the enemy. Both resupply ships are south of Xanath. The Ikurro 15th fleet crosses our main lands, heading for what appears to be the system where battle 1 killed the mines (including a gas one). Battle 1 goes back in case it has been rebuilt. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/freepid_zps4597fbde.jpg[/image] Notice the modifiers, 25% space control is a nice side effect of blockading. And a massive penalty for "sneaky" drops beneath spaceports. Invasion spent about 300 strength on that attack, and has 500 left. The empty ships form their own fleet and wait, 2 get load orders and head for our northern colonies. 2158.05.09. Battle on the ground has started, battle 4 is closing in on the resupply ship, invasion is just taking off. Messages of explorers attacked by pirate capital ships in far away lands are stressful during war. Battle 1 finds no new gas mine, it takes on a tour of "nearby gizurean system with caslon sources". 2158.06.05. Yes, gizurean operation map is a better idea... Battle 1 finds the hopefully out of fuel 54th fleet, and attacks. 2158.07.10. Fripid is ours. We garrison 5 troops and order a planetary defense garrison unit. The three transports waiting outside loads their content. Fripid is a 84% volcanic with 5801M gizurean and 10M dhayut. It is a mediocre aculon source. Oldeirnu is the first victim in pirgetur, invasion arrives, battle 5 blockades. The other two offensive fleets are refueling at resupply ship and fripid. We send two transports at each colony, battle 4 heads off to blockade the other one. Two transports at Oldeimu? 36 vs 231 with 3 times 25% bonus. 40 vs 236 at pirgetur 2. 2158.08.25. Plague at freepid in Xanath. I guess one of our troops had the flu. 2158.09.10. We capture Oldeimu. We no longer report all research movements, but we research fusion physics at 2158.09.19 2158.09.24. We capture Pirgetur 2. Pirgetur 2 is a 74% marsh with 958M gizurean and 78M Dhayut. Resources are good. Carbon fibre, megallos nut, chromium, ekarus meat, ilosian jade. At least two new luxuries for us. Oldeimu is 73% marsh with 838M gizurean and 156M dhayut. Resources are good here too, megallos nut, carbon fibre, ekarus meat, chromium, polymer. Battle fleets are moving further south to Dasuukha south of Pirgetur. We wanted to colonize this, but the nasties beat us to it. The colony ship is still parked at our capital... Not knowing what to expect, our fleet aims for the star. We have to watch money levels, we have -44k cashflow, 100k cash. Too much troops, and some weariness? Battle 4 finds a well developed system. Medium spaceport and 1 defensive base. Three troops only. There are some enemy ships refueling and such, so it starts busting mining stations to pull them into combat. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/dasuukha_zpsa150a0a1.jpg[/image] "Missing": Photographer lost in action... Battle 4 tried to sneak onto the spaceport, with limited succes. They lose 1 cruiser, but with battle 6 the last defensive base shall pay the prace. The spaceport is already gone by the time the photographer was found. Battle 5 moves to Umwat system, the spaceportless(?) upper [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/overview_zps30071c39.jpg[/image] An overview just as Battle 5 (at Pirgetur) has been given its order, and the defensive base at Da Suukha has died. Pirgetur is only a short jump to the north of Da Suukha. Invasion is a bit north of that, but hard to see due to issues with some long range scanner displays... It is headed for Da Suukha. Battle 6 is shown in Da Suukha, and battle 1 is on the left travelling around find (gas) mines. We think we lack some resource info in the area, at least we seem to remember killing some mines around during last war. The 25th strike force in the north is no issue, it has been idle since the last war apart from being attacked by us and fleeing outside the system. Umwat where battle 5 is heading is on the right, and the "right trade line" probably ends at an inherited pirate base. Considering that the green on the left is our control circles, and we see their capital, this is not a huge distance away from "home". Battle 6 blockades in DaSuukha, Battle 4 heads to the Foselu system where we know there must be a spaceport. Btw, we have tractor beams and boarding stuff, and board both civilans and frigates/escorts now and then. 2159.03.12. Our two selected transports starts their approach at DaSuukha 3, which triggers an attack warning. The attackers join our temporary "refill" fleet, and the rest of invasion move to Umwat where little resistance is expected. We see their 54th leaving the capital. No warning, and it seems to go North of Kuristar, and south of Yaselur 2. 2159.03.29. The war between Zigurea Hive and Haakonish Corporation ends. This could mean that they will actually attack us! 66 vs 203 at Da Suukha 3. Battle 5 finds a defensive base at the colony in Umwat. Single bases are easy to attack as they circle on landing, this is not such a bright idea when there are two or more of them. In the Foselu system, Battle 4 fins a medium spaceport, and attacks. Invasion is well under way to umwat already. 2-3 troops seems to be the usual amount on defense. 2159.04.27. Long range scanner triggers a warning that Bacora 3 space port is under attack from the 65th strike force. That gives a hint of their prioritized systems. The spaceport is small, but Def bacora has 8 destroyers. They are poked to move to spaceport, since they have drifted off. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/hookror_zps1f1413d1.jpg[/image] 2159.05.02. Battle 4 circling the medium Hookror Space Port in safe manners. This is the Fuselu system. 2159.05.07. Da Sukkha 3 is ours. Apart from the bugs, this is a gem. A 99% continental with 2478M gizureans, 10M mortalen, and 314M Dhayut. A source for osalia, chromium and iridium. 4 frigates no threat to bacora spaceport make. We ponder the situation as noone attacks the Umwat colony, and invasion approaches the Foselu one. Did we forget something? Two attack in Foselu and joins the reload fleet, and invasion heads back. A zygirean agent escapes after destroying a gas mining station somewhere. We only got 23 left. What a horror, shortages are immediate. For the zygirean-haakonish war to end, they are still pretty much at war. And the gizzies are still at war with Argos and Ylex as well. 5159.08.12. The Zigurean - Ylex war ends. For real? Hookror in Foselu is ours. A 77% ice moon with 664M gizurean, 313M ugnari, and 252M Dhayut. It is a source for Tyderios. Money watch is relaxed, -48k cashflow, and cash has increased from 100k to 349k. We assume the 204k bonus income is mostly lots of new civilian ships due to more people in the empire. Battle 5 moves to the Teekan owned system where a yellow trade lines ends. We don't want no ugly, yellow, line. Battle rages on Umwat 3 (if 13 vs 239 is still a battle), we refuel a bit, battle 5 is on the prowl, and invasion still have 11 inf and 4 arm. Other transports are flying in all directions to pick up stuff. Intelligence is increasing their staff. We had two agents, now we got our fifth. 2159.09.13. Umwat 3 is ours. A 72% marshy swamp with 506M gizurean and 228M dhayut. A source for polymer and chromium. This concludes the conquest of hte "northern" gizurean cluster. The yellow trade lines disappears (spaceports in the void can create a "split" in empire trade lines). Battle 5 still takes a look. Battle 1 has 3 orders queued. Two attacks on capital system gas mines, and refuel... The 17th Argos fleet passes through our scanners, heading for the enemy capital system. Battle 5 finds a teekan warning (remove military...) and the Gulrath Retreat, a large spaceport. They attempt an attack, the firepower is not scary (in the 300s). There are neutral bases and a construction ship in the system. 2159.11.09. Kuristar 1 has a natural harmony 1% increase. 100%. yay. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/gulrath_zps21713e1b.jpg[/image] Gulrath retreat seems to be no problem. There is a lot of civilian teekan activity here. As battle 1 leaves the enemy capital system, the 17th Argos fleet enters. They go for the non-fuel gas station at Zygirea 11. And the weapon research station at the same. Our agent incited rebellion on Awubre (ai suggestion). It is a dhayut owned colony of some gizureans in a contested teekan system. The 65th strike force is persistent, and again goes for bacora 3 space port. Now with 3 new ships (or at least some new...). 2159.12.22 the large spaceport in gulrath may not be dangerous, but 5800 shields takes time. Now they are gone. One and a half month of torpedoing and fightering pays off. The rude gizureans kill a gas mine in our capital system. The defenders are too late. Where was the warning from our scanners? Battle 5 kills the spaceport and produces another fleet admiral. Then heads to the resupply ships to refuel. This is a good moment to summon the Forum Council. We are still at war. Are we satisfied or should we push on? And if satisfied, what to do next (apart from developing new areas)? Overview [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/situation_zpsd5687375.jpg[/image] The world as it is shortly after the death of the spaceport in the east. A walkthrough from the right to the left. Battle 5 is on the right, after their spaceport kill. We can see the red trade line ending up where we incited rebellion. The world is clearly prettier in green. The fleet marker in Foselu is Battle 4, which has refueled at the colony. The fleet marker in Da Suukha is Battle 6, all filled up and ready. Above DaSuukha is Pirgetur, and above those are two resupply ships making things murky with their scanners. Invasion is refueling at the left one with 6 transports and 15 troops (4 of them armor). The purple explorer obscures the second resupply ship where Battle 5 is headed. In the north, the 25th strike force is still idle after more than 25 years. The construction ship in the area is Securan Paradise, even if looking about as yellow as the strike fleet. Lower left we see a smudge as the fleet in Bacora is selected. 1 attacking ship is left. The 17th ugnari fleet has just exited Zygirea. Both Battle 1 and Battle 2 is in Kuristar. Battle 1 has/will refuel, Battle 2 is just waiting. The enemy 62nd strike fleet has not left the capital system after killing our gas mine. A new one has been booked. A new pirate base is being built in our area. The Haakonish trade lines are really quite annoying. The single military ship near Shadur (the system we grabbed and lost earlier), is one or more transports of our refill fleet heading for Kuristar to load up. Status [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/galaxy_zps85e13285.jpg[/image] The full galaxy map, as known. The bottom two rows are not well explored apart from the obvious spot around the Ugnari capital. Someone has gone through there. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/diplomacy_zps325fd1b1.jpg[/image] Our reputation has dropped to respected. Our military power is 33759, the gizurean 37525. We have lost a cruiser, they have lost quite a bit more, but no major amounts of ships. Tax revenue is close now, 464 vs 487. The main bar indicate we may become too strong soon (if we not already were). [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/colonies_zps0bdcc612.jpg[/image] Colonies are sorted by revenue, as not all fit. Freepid and Da Suukha 3 are nice. Hookror makes the list. Population is key, and Freepid wins that one, while Yaselur 2 and Da Suukha 3, with Framisc yagin 1, should be future gold. Kuristar 1 is quite goldish already. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/economy_zpsb636a172.jpg[/image] The economy is relaxed, but the cashflow is not nice. Spending lots of money is not a good idea at this time. Is the war costing us a lot income? We have significant war exhaustion, that gives -3 to most. Quite a lot complain about war with own species, as the bugs infest everything, that is -10. Some have a small negative due to recent invasions, Da Suukha 3 has -4, for instance, but freepid has recovered. [image]http://i1109.photobucket.com/albums/h426/Bingeling/Ikurro/part10/ships_zpsdf995d8a.jpg[/image] 5 explorers. That is what happens when they insist on scouting in war, and checking all resources in pirate systems. Something to fix. Civilians are building up their fleet. With 10 more colonies and some population, expect way more freighters.
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