Kadrush -> RE: Shadows Strategy Discussion (5/29/2013 4:26:41 PM)
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After several games as pre-warp empire I found the necessity to employ some new strategies in order to survive. I would like to share my early game strategy and see your opinion. 1-From the start i modify my spaceport to contain only weapons labs, enough to employ me whole potential only on weapons research. At expensive research i can get starfighters in 1 or 2 years. 2-After that i upgrade my spaceport, remove all the weapons labs and go for energy labs, research shields, energy collection, construction (1 level) and go for warp field precursors. I defend my homeworld with 100 fighters, 50 shields, and 30 of each weapon, that usually keps the pirates at bay. Those defenses can be scaled accordingly to your economy, but it seems to work and makes defensive bases and research station unnecessary. 3-On the meantime i dont build anything else, but a few explorers to get the tech ruin for hyperdrive. With the fortress spaceport I stop paying the pirates and dont need a fleet as I got nothing else on my home system. Also with the extra money I set zero tax from time to time to increase my population and i keep a reduced number of troops on my homeworld. The extra money can also be used for tech rush, locking the research and avoiding set back events. 4-By the time I got the warp bubble generator my economy is strong enough for me to hold my home system, then make warp capable ships, build up my bases and set up my power base. By focusing i also got hyper tech much faster. 5-After I finish the gerax hyperdrive tech i move to high tech upgrading my spaceport accordingly (only high tech labs) and research colonization, medical, recreation and combat sensors tech. On the meantime i use my explorers to survey my surroundings. 6-I also bump my research by tech stealing the pirates on hyperdrive and warpbubble. So?
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