laurent Favre -> (10/1/2000 3:11:00 AM)
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OK, let's go. Nothing original...
Decision in Europe 1939-1946
Continuous time ( or turn based with WEGO movement) strategic ( no tactical or operational simulation levels!) game for 5 players:
- germany
-USSR
-Italy
- Great Britain
-France/USA
3 players: one Axis, one USSR, one western allied players.
2 players: Axis/Allied (interesting, isn't it?)
Minor countries will be played by the AI when neutral, by one human player when allied
yo one side.
game scale: 1 hex = 50km
1 month = 1 real hour ( game can be accelerated with players agreement; each player gets each hour one pause order)
- 2 minutes will represent 1 day; each land unit will be able to fight once a day; aerial and naval operations to be discussed
-map will cover Europe , North Africa and Middle East ( expansion pack will add USA to give Axis ability to invade America. Fog of war, ULTRA and spies will be implemented. Each nation will have different capacities in these domains and the losses of political points will lower them and vice-versa.
-terrain types:sea, plain, urban, hills, mountain, woods, steppes, toundras,mediterranean, desert,impassible hexsides,marshes,rivers, super rivers, dams primary and secondary roads, railroads. each urban hex will have an airfield. Players will be able to build airfields outside towns by spending supply points
-Units will represent army corps, fleet and between 500 to 1000 planes. Units will be rated for attack, defense,AT, AA, quality, supply consumption, political reliability.Planes will either modify land Combat ratio inn thir range or exert CAP, Strategic bombing, aerial replenishment or air strike against enemy air units.
- ground units will be: armored, mechanized,motorized, cavalry, infantry,airborne, militia, partisan and some "chrome" units (Heavy tanks, SS, leaders modifying combat ratio). HQs will be needed to supply, engineering tasks and command control( variable range and efficiency). The combat ratio will be modified by armored ratio, weather, intel,quality, political reliability, air support, supply.
- units will be able to entrench, move tactically or strategically. order will be given to HQs ( attack,probe, blitz, defend, give ground, hold, harass, reserve (with automatic intervention in a range defined by players order...). Belonging to both Hqs and leaders efficiency orders will be more or less well carried. Player will be able to play "Hitler's micromagement" by assigning orders and paths to units( and as in relity, this sort of management will lead to disaster)
-leaders will be rated for combat, aggressivness and movement skills. As an option, these values will be either historical or random.
- manpower will be divided between troops and production. It will be divided too between men good for the service or not.
- replacement troops will be raised each month. Players will choose the duration of training, resulting in raising or lowering quality.
- production rules will take into account ressources on the map and outside ( USA lend-lease, colony). Economic mobilization will be simulated ( rationnement, women , tax and inflation). Production priorities will be implemented. Changing them will take time. New weapons will take time to enter in production after discovery.Ressources will be: oil, raw materials, generic rare materials. Oil will be needed to build supply points for motorized units and planes when raw materials and rare materials will suffice to other units. part of the supply points will serve to the industry and players will be able to build new factories. factories will be divided in naval, plane, ground production. Some special factories( Atomic bomb, V1 and V2, radar) will be distinguished too and will be very costly. supply points will be used too to build fortifications which can be dismantled to receive supply points.
- each unit will have a supply rating. A unsupplied unit will lose movement and combat points and even will be disbanded. the supply cost will be modified by the distance between the units and the nearer production center).
- technology tree will be available with costs different for each nations, giving them an unequal ability to build new weapons.Some of these new weapons will modify CRT, other will be represented by new counters ( Atomic bombs, V1 and V2, strategic bombers)
-Chits simulating several advantages will be ditributed: by example, a German player could receive a "Stalin doesn't believe in Barbarossa" chit giving a surprise effect.
- diplomaty will cover: armistice, coup d'etats, alliance, betrayal, propaganda in occupied territories. Players will have choice between several occupation policy whose political cost will be different ( a German player will be able to practice a milder occupation policy but the political cost will be higher, reflecting the disappointment in Nazi ranks). Each player will have diplomacy points, based on economics, military and political factors with some corrections to simulate peculiar friendship or hate between 2 nations. Occupation of minor neutral or part of their territories will be possible with of course diplomatic consequencies. Nations will be : at war, allied, friendly, neutral,non-cooperative, suspicious. War declarations will suppose to be at last non-cooperative. A surprise effect for first attacks could be reached belongnig to the enemy intel level, expanditure of political points and some chits. Economic aid will be possible between friendly nations. Neutral nations will be able to sell ressources and material. Colony will have a fidelity rating varying with military and political events.
-rules will simulate the difficulty to use units of several countries together. partisans will be either communists controlled by Soviet player or anti-communist controlled by western player; These units could be exchanged in diplomatic discussions against other advantages.
- The Atlantic chart will be simulated: USA will earn political points when another countries sign it ( and peculiarly USSR which could accept some and refuse other). Of course, these signatures could be negociated against economic aid. USSR and Great Britain will lose political points when signing it.
- Resistance and guerilla will develop in occupied territories much faster in case of brutal policy. Guerilla units will appear and enemy intel will be increased.
- sub war will be simulated permitting to attempt to disrupt great Britain build-up and US tranport
- Strategic bombardment will be developped too, lowering production but increasing enemy political strengh.
- Victory will be mesured in political points, earned and lost on battlefield, by propaganda, occupation policy, economics consequencies of the war effort. Under a certain level, countries will offer talk piece or surrender. Political rules will cover US presidential elections, plot against Stalin if defeat too strong,plot against Hitler,possible replacement of Churchill by halifax, Vichy France, Italian Fascism destruction, death of some key leaders like Churchill, Hitler, etc
[This message has been edited by laurent Favre (edited September 30, 2000).]
[This message has been edited by laurent Favre (edited September 30, 2000).]
[This message has been edited by laurent Favre (edited September 30, 2000).]
[This message has been edited by laurent Favre (edited September 30, 2000).]
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