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Shark7 -> RE: Capture enemy targets - question (5/25/2013 12:42:10 AM)
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quote:
ORIGINAL: StarLab If you're using mixed fleets (containing ships without boarding pods) make sure you don't issue the "Attack" order first then CTRL-RMB->>Capture. What happens is ships without boarding pods don't get the new "Capture" order so they continue with the original "Attack" order they were previously given. So your pod ships board, but your other ships continue the attack. I make a specialized "Capture" Fleets with ships that only contain Boarding Pods & Maxos (or Pulse) blasters. This way, the blasters hit the shields first (because you have to weaken them before boarding) and they stop firing after pods are launched. These ships never contain shield-skipping weapons like Long Range or Rail Guns (and gravity weapons) as you want as little damage on the captured ship/base as possible. Hope this helps... Add to this you can set capture policies in your empire policy screens. A good pirate setting would of course be to capture enemy civilian ships, etc.
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