adamsolo -> RE: Can't build a criminal network? (5/25/2013 5:59:20 AM)
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quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo By the way, both the pirate base and fortress took me many many years to build. The independent colony population was around 1500-2000M. And, I'm playing with the mercenaries which should build pirate bases 25% faster. And, to make things worse, every now and then a rogue pirate ship slipped through the defenses (and they were a lot of defenses!!) and if they dropped a single troop I immediately lost all progress on the bases and had to start all over again, This happened way too many times. Am I doing something wrong here? How do I defend my colonies better to protect my pirate bases under construction? No matter what I do, built a space port, a defense base, 2 big fleets patrolling, and rogue pirate ships still managed to drop troops and destroy my pirate base's progress. Any tips on how to speedup the pirate base's building process and on how to defend them from rogue raiders better? Oh, and by the way, if you raid your own controlled planet building a pirate base there you also destroy your pirate base progress. Is this bug or feature? I incidentally hit raid more than once and lost all progress on my pirate bases. I think something should be done about this. It seems like your ships are too passive and allow a single rogue ship to destroy years of work on the pirate bases. Three builds before release, we made a tweak to make bases under construction more vulnerable and make bases a bit easier to destroy. We're still investigating, but it appears that this broke a few things and we didn't catch it before release. Expect an update to make pirate bases more resilient. Regards, - Erik Yes, pirate bases shouldn't be so easily destroyed. After all, they're hidden bases right? ;) I understand that this is a balance issue. I only experienced the building side, not the attacker side yet. I suppose you will want to cripple your pirate adversaries pirate base's progress fast, if you're the attacker. But, from my feeling playing the game so far, on the building side, I agree that pirate bases shouldn't be so easily destroyed. You would need more troops/raiders than a single pod to destroy all progress (at the moment, a supersonic escort with a single boarding pod is all it takes). At maximum you could disrupt the construction with a few raiders, say, drop progress from 85% to 65% or something, and only destroy full progress if you bring many raiders with you. Add to this that the bases take years to build and are still quite expensive (and that money is a scarce resource for pirates), and one must agree that this mechanic isn't that fun at the moment, at least from the builder's perspective. And in my opinion, of course.
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