YourConscience -> negative raid loot (5/28/2013 11:00:33 AM)
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Recently I raided a small colony using a fleet of 40 destroyers with two assault pods each. After one raid succeeded, I immediately launched another, which succeeded very quickly too. Except this time around I was presented with a report indicating that my troops pillaged -435 credits, which indeed vanished from our treasure hoard. I guess the corresponding function which computes the raid loot should be fixed to state result = max(computed,0) to prevent such things from happening.
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