Neman -> RE: goose chasing ships (5/28/2013 1:22:57 PM)
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I have run into this issue as well and regardless of how i play with the postures or stances, it still seems quirky. Basically, as soon as you get your warp engine, spawn a space creature somewhere in the system. I have everything on manual, here are the results: Ships not in a fleet: - As soon as they are created, they warp to the space creature and get killed. - Stance set to attack only when attacked, they warp to the space creature. Ships in a fleet: - As soon as they are created, they warp to the space creature and get killed. - Set posture to defensive, target only, the ships are created and still warp to target. - Any variation of fleet posture results in them eventually warping to the target, even without auto on (which is the most curious part) This annoyed me to hell in my last game because i needed to build a fleet of 10 ships to kill the giant kaltors in the same system and each time a ship was built it would fly to its death. I would think that a ship set to full manual, not a part of a fleet, would simply sit at the starport awaiting a command. I tested this several times by spawning space creatures in the system. The only way i was able to get my ships to assemble was to wait for each batch to be built, hit stop movement, patrol a planet, and wait for the next batch to come finish. When all were done, i had enough to attack. Seems a bit buggy to me, if i create a ship with no orders and not on auto, it should sit there and wait for me unless something attacks it directly.
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