jmalter -> RE: Pilot training (5/28/2013 10:44:16 PM)
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Training for Port/Airfield/Ground improves the GrdB skill (when alt >= 5k') or the LowG skill (i think when alt <= 4k') or the Strafe skill (when alt = 100'). Train for NavB at alt > 1k', LowN at alt = 1k', 100' will train for Strafe. Train for NavT at alt > 1k'. Only torp-capable planes can train for NavT, 'cos the ordnance type must be switched to Torpedoes. They'll train just fine even if torps are not available at their base (when the Torpedoes text is red). Note 1: some bombers use different 'attack profiles', such as Glide Bomb, Dive Bomb or Level Bomb, depending on the alt set for their attack Mission. Those 3 Missions all use the GrdB or NavB skill trained at 5k'. Note 2: all Training should take place w/ alt < 10k' and range = 0, to minimize plane/pilot fatigue build-up. Note 3: LowN & LowG skills are needed for 'Attack Bomber' pilots, these guys also need Strafe skill. Note 4: Fighter sqns can benefit from Training for Sweep at 100', this gives them Strafe skill & improves their Defense skill. Note 5: You can use sqns to train for non-standard missions - currently I've got any number of USArmy fighter sqns training their pilots for GrdB in anticipation of the size-increase that almost all USArmy bomber sqns will have in 2/45. Although the manual warns that pilots will lose EXP if they switch to a different type of sqn, I've seen no evidence of this in my game.
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