Do civilians retrofit yet? (Full Version)

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Litcube -> Do civilians retrofit yet? (5/30/2013 4:48:00 PM)

I ask this same question whenever a new expansion comes out:

Do civilians retrofit to newer bases and ship designs yet?




Spacecadet -> RE: Do civilians retrofit yet? (5/30/2013 4:54:10 PM)

Absolutely.

At times, maybe a bit too well (Spaceport backups) [:D]




Litcube -> RE: Do civilians retrofit yet? (5/30/2013 5:05:40 PM)

Really? So your mining bases will be retrofited?




Tiberiumkyle -> RE: Do civilians retrofit yet? (5/30/2013 6:26:20 PM)

They retrofit just fine in my games. They aren't as quick about it as I am, but they do get around to it quickly enough I don't worry about it, and focus my attention elsewhere.




dostillevi -> RE: Do civilians retrofit yet? (5/30/2013 7:23:03 PM)

Yes, bases that are not in orbit around planets will now retrofit as of Shadows.




Litcube -> RE: Do civilians retrofit yet? (5/30/2013 7:27:38 PM)

Wow. It took up to Shadows to fix this issue. Amazing.




Cauldyth -> RE: Do civilians retrofit yet? (5/30/2013 8:13:04 PM)

Upon reaching warp bubble technology, the first ship of my empire to travel faster than light was... a civilian mining ship! They upgraded faster than I did!

Curse you! Stealing all the glory from my military!




TrooperCooper -> RE: Do civilians retrofit yet? (5/30/2013 9:24:48 PM)


quote:

ORIGINAL: Cauldyth

Upon reaching warp bubble technology, the first ship of my empire to travel faster than light was... a civilian mining ship! They upgraded faster than I did!

Curse you! Stealing all the glory from my military!



For me its usually a constructor. They are just so much better than tiny explorers early on. :-)




Constantine XI -> RE: Do civilians retrofit yet? (5/31/2013 2:45:54 PM)

Seems to happen fairly quickly in my experience. I am trying to be cautious about too many upgrades because I imagine the retrofit costs could be a drain on the private sector, and also the times needed to do it. I try to save my retrofits for major upgrades, rather than small minor upgrades of a single system, unless that single system is something really critical like a warp bubble.




Spacecadet -> RE: Do civilians retrofit yet? (5/31/2013 3:06:14 PM)


quote:

ORIGINAL: Litcube

Wow. It took up to Shadows to fix this issue. Amazing.


It wasn't really intended for certain Bases to upgrade, so it wasn't really a bug/issue, it was as designed.

The State is building all these, then they turn them over to the Private sector to run/maintain.
At this point the Base is/was kind of in limbo - both the State and Private had some control over it.

Retrofitting was added in Shadows due to continued requests for this feature.





Bingeling -> RE: Do civilians retrofit yet? (5/31/2013 3:12:24 PM)

It is a rather ugly hack, since mining station can magically create new components by themselves, while construction requires a correct type of plant to do the work.

The current implementation is a decent way to appease player complaints, while avoiding the complex task of making a proper implementation where a constructor is needed.

But why make a consistent world, if adding an ugly fix can stop some complaints.




Plant -> RE: Do civilians retrofit yet? (5/31/2013 6:09:14 PM)

A mining station able to retrofit itself is an ugly hack and makes it an inconsistent universe? You might as say that the civilisation's entire economic sytem is an ugly and inconsistent fix.




ASHBERY76 -> RE: Do civilians retrofit yet? (5/31/2013 6:25:07 PM)

Indeed it kills the non abstracted approach the DW economy has compared to all others on the market.What should happen is small private construction ships should do that job.




Bingeling -> RE: Do civilians retrofit yet? (5/31/2013 7:10:31 PM)

Bases at a colony is retrofitted by the colony's construction yard. Ships are retrofitted by a spaceport's construction yard. Have you noticed how your early spaceport retrofit has to wait while you build constructors/research stations? Mines don't have that problem, because they can something the spaceport can not - retrofit itself. It is a hack to fix "mines can't retrofit" without making massive changes to make it fit the normal picture.

So, construction ships can't do it, since the AI can't handle that. And them retrofitting themselves creates a mess in the resource transport, so lets help that by delivering a bunch of stores with every new mine.

In my view it is an ugly fix to a problem I never had. If pirates did not deconstruct my old mine so that I could buy a shiny new one, I could scrap it myself to make room. And if they did not destroy it, why bother retrofit anyways?

Adding a host of new freighters to supply them (once the initial store is out), probably have a part in large game save times being very long, too. Planets now have gone from 3 to 20 docking bays for a reason.




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